mirror of
https://github.com/zeldaret/oot.git
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e51fd73704
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
10 lines
546 B
XML
10 lines
546 B
XML
<Root>
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<File Name="object_d_hsblock" Segment="6">
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<Collision Name="gHookshotTargetCol" Offset="0x578"/>
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<Collision Name="gHookshotPostCol" Offset="0x730"/>
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<DList Name="gHookshotPostDL" Offset="0x210"/>
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<DList Name="gHookshotTargetDL" Offset="0x470"/>
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<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
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<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
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</File>
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</Root>
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