mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-05 01:06:37 +00:00
76cffddf29
* Name in-actor effect functions / improve naming consistency "particle" -> "effect" Fixup: consistent effect functions names, missed a bunch * Use `materialFlag` as int for the "is material already set" "boolean" Fixup `materialFlag` (actually a boolean one), and `objectFlag` More actually boolean `materialFlag`s * Consistently use `_EFFECTS_COUNT` defines (except partial buffer usage, for now) `BOSSFD_EFFECT_COUNT` -> `BOSSFD_EFFECTS_COUNT` `EFFECT_COUNT` -> `FISHING_EFFECTS_COUNT` Place `_EFFECTS_COUNT` defines before effect struct definition * Name `countLimit` the "max new effect index" argument * Rename all effect buffers to `effects`/`sEffects` * Fixup some array/pointer usage * `EnNiw` also has this pseudo-effects system * `EnSyatekiNiw` also has this pseudo-effects system * `EnFz` also has this pseudo-effects system * `_EFFECTS_COUNT` -> `_EFFECT_COUNT` * `effects` -> `effect` where used as iterator (hopefully covers everything) * Run formatter
49 lines
3 KiB
XML
49 lines
3 KiB
XML
<Root>
|
|
<File Name="object_niw" Segment="6">
|
|
<!-- Cucco Skeleton -->
|
|
<Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/>
|
|
|
|
<!-- Cucco Limbs -->
|
|
<Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/>
|
|
<Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/>
|
|
<Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/>
|
|
<Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/>
|
|
<Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/>
|
|
<Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/>
|
|
<Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/>
|
|
<Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/>
|
|
<Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/>
|
|
<Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/>
|
|
<Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/>
|
|
<Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/>
|
|
<Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/>
|
|
<Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
|
|
<Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
|
|
|
|
<!-- Cucco Limb DisplayLists -->
|
|
<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>
|
|
<DList Name="gCuccoLeftFootDL" Offset="0x11E0"/>
|
|
<DList Name="gCuccoLeftWingDL" Offset="0x1128"/>
|
|
<DList Name="gCuccoRightFootDL" Offset="0x1088"/>
|
|
<DList Name="gCuccoRightWingDL" Offset="0x0FD0"/>
|
|
<DList Name="gCuccoNeckDL" Offset="0x09C0"/>
|
|
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
|
|
|
|
<!-- Other Cucco DisplayLists -->
|
|
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
|
|
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
|
|
|
|
<!-- Cucco DisplayList Textures -->
|
|
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>
|
|
<Texture Name="gCuccoHeadFeathersTex" OutName="head_feathers" Format="rgba16" Width="8" Height="16" Offset="0x1480"/>
|
|
<Texture Name="gCuccoBaseFeathersTex" OutName="base_feathers" Format="rgba16" Width="8" Height="8" Offset="0x1580"/>
|
|
<Texture Name="gCuccoBeakTex" OutName="beak" Format="rgba16" Width="8" Height="8" Offset="0x1600"/>
|
|
<Texture Name="gCuccoCombTex" OutName="comb" Format="rgba16" Width="16" Height="16" Offset="0x1680"/>
|
|
<Texture Name="gCuccoTailFeathersTex" OutName="tail_feathers" Format="rgba16" Width="32" Height="32" Offset="0x1880"/>
|
|
<Texture Name="gCuccoClawTex" OutName="claw" Format="rgba16" Width="8" Height="16" Offset="0x2080"/>
|
|
<Texture Name="gCuccoTex_2180" OutName="tex_2180" Format="rgba16" Width="16" Height="16" Offset="0x2180"/>
|
|
|
|
<!-- Cucco Animations -->
|
|
<Animation Name="gCuccoAnim" Offset="0xE8"/>
|
|
</File>
|
|
</Root>
|