mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-05 01:06:37 +00:00
9def6f4d0d
* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
38 lines
1.7 KiB
XML
38 lines
1.7 KiB
XML
<Root>
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<File Name="ovl_En_Jsjutan">
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<!-- D_80A8AA98. Carpet texture. -->
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<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="gShadowOddVtx" Count="144" Offset="0x1000">
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<Vtx/>
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</Array>
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<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
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<Array Name="sShadowEvenVtx" Count="144" Offset="0x1900">
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<Vtx/>
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</Array>
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<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="sCarpetOddVtx" Count="144" Offset="0x2200">
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<Vtx/>
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</Array>
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<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
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<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x3B78"/>
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<!-- D_80A8D598. Draws the carpet's texture. -->
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<DList Name="sCarpetMaterialDL" Offset="0x2B00"/>
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<!-- D_80A8D618. Draws the carpet's shadow texture. -->
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<DList Name="sShadowMaterialDL" Offset="0x2B80"/>
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<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
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<DList Name="sModelDL" Offset="0x2BF0"/>
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<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
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<Array Name="sCarpetEvenVtx" Count="144" Offset="0x3020">
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<Vtx/>
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</Array>
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<!-- D_80A8E400 -->
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<Collision Name="sCol" Offset="0x3968"/>
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</File>
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</Root>
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