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oot/tools/ZAPD/ZAPD/GameConfig.h
louist103 750c0cab35
Update ZAPD (#1001)
* remove fake match

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* new extraction script and a hack to make clear tag work

* fix clear tag again

* remove static from clear tag DLists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "e7a8a48cf"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "e7a8a48cf"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "e243634e5"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "e243634e5"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Update ovl_En_Clear_Tag.xml
2021-10-17 13:32:09 +02:00

58 lines
1.4 KiB
C++

#pragma once
#include <cstdint>
#include <map>
#include <string>
#include <vector>
#include "Utils/Directory.h"
#include "tinyxml2.h"
struct TexturePoolEntry
{
fs::path path = ""; // Path to Shared Texture
};
class ExternalFile
{
public:
fs::path xmlPath, outPath;
ExternalFile(fs::path nXmlPath, fs::path nOutPath);
};
class ZFile;
class GameConfig
{
public:
std::string configFilePath;
std::map<int32_t, std::vector<ZFile*>> segmentRefFiles;
std::map<uint32_t, std::string> symbolMap;
std::vector<std::string> actorList;
std::vector<std::string> objectList;
std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC
// ZBackground
uint32_t bgScreenWidth = 320, bgScreenHeight = 240;
// ExternalFile
fs::path externalXmlFolder;
std::vector<ExternalFile> externalFiles;
GameConfig() = default;
~GameConfig();
void ReadTexturePool(const fs::path& texturePoolXmlPath);
void GenSymbolMap(const fs::path& symbolMapPath);
void ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element);
void ConfigFunc_ActorList(const tinyxml2::XMLElement& element);
void ConfigFunc_ObjectList(const tinyxml2::XMLElement& element);
void ConfigFunc_TexturePool(const tinyxml2::XMLElement& element);
void ConfigFunc_BGConfig(const tinyxml2::XMLElement& element);
void ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element);
void ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element);
void ReadConfigFile(const fs::path& configFilePath);
};