mirror of
https://github.com/zeldaret/oot.git
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3eec91504c
* . * remove tools/ZAP2 from origin master * Some texture files * fix tabs in new texture files * map_i_static * some updates * update names * update more names * nintendo_rogo_static * title_static ok * Added segment= to the texture files * do_action_static update * Made suggested changes * Made suggested changes * Fixed spec
60 lines
6 KiB
XML
60 lines
6 KiB
XML
<Root>
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<File Name="parameter_static" Segment="2">
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<Texture Name="gHUDHeartEmptyTex" OutName="hud_heart_empty" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDHeartQuarterTex" OutName="hud_heart_quarter" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDHeartHalfTex" OutName="hud_heart_half" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDHeartThreeQuarterTex" OutName="hud_heart_three_quarter" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDHeartFullTex" OutName="hud_heart_full" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDDefenseHeartEmptyTex" OutName="hud_defense_heart_empty" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDDefenseHeartQuarterTex" OutName="hud_defense_heart_quarter" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDDefenseHeartHalfTex" OutName="hud_defense_heart_half" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDDefenseHeartThreeQuarterTex" OutName="hud_defense_heart_three_quarter" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDDefenseHeartFullTex" OutName="hud_defense_heart_full" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDActionButtonTex" OutName="hud_action_button" Format="ia8" Width="32" Height="32"/>
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<Texture Name="gHUDEmptyMapTex" OutName="hud_empty_map" Format="ia8" Width="32" Height="32"/>
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<Texture Name="gHUDCButtonLeftArrowTex" OutName="hud_c_button_left_arrow" Format="ia8" Width="32" Height="32"/>
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<Texture Name="gHUDCButtonDownArrowTex" OutName="hud_c_button_down_arrow" Format="ia8" Width="32" Height="32"/>
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<Texture Name="gHUDCButtonRightArrowTex" OutName="hud_c_button_right_arrow" Format="ia8" Width="32" Height="32"/>
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<Texture Name="gHUDSmallKeyCounterTex" OutName="hud_small_key_counter" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDRupeeCounterTex" OutName="hud_rupee_counter" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDTimerClockTex" OutName="hud_timer_clock" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDCarrotTex" OutName="hud_carrot" Format="rgba32" Width="16" Height="16"/>
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<Texture Name="gHUDExitMarkerTex" OutName="hud_exit_marker" Format="rgb5a1" Width="8" Height="8"/>
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<Texture Name="gHUDTreasureMarkerTex" OutName="hud_treasure_marker" Format="rgb5a1" Width="8" Height="8"/>
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<Texture Name="gHUDArrowMinigameScoreTex" OutName="hud_arrow_minigame_score" Format="rgb5a1" Width="24" Height="16"/>
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<Texture Name="gHUDBossMarkerTex" OutName="hud_boss_marker" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDButtonATex" OutName="hud_button_a" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDButtonCDownTex" OutName="hud_button_c_down" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDButtonCRightTex" OutName="hud_button_c_right" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDButtonCLeftTex" OutName="hud_button_c_left" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDButtonCUpTex" OutName="hud_button_c_up" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDTrebleClefTex" OutName="hud_treble_clef" Format="i4" Width="16" Height="32"/>
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<Texture Name="gHUDNaviJPTex" OutName="hud_navi_jp" Format="ia4" Width="32" Height="8"/>
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<Texture Name="gHUDNaviENGTex" OutName="hud_navi_eng" Format="ia4" Width="32" Height="8"/>
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<Texture Name="gHUDCounterDigit0Tex" OutName="hud_counter_digit_0" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit1Tex" OutName="hud_counter_digit_1" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit2Tex" OutName="hud_counter_digit_2" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit3Tex" OutName="hud_counter_digit_3" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit4Tex" OutName="hud_counter_digit_4" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit5Tex" OutName="hud_counter_digit_5" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit6Tex" OutName="hud_counter_digit_6" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit7Tex" OutName="hud_counter_digit_7" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit8Tex" OutName="hud_counter_digit_8" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterDigit9Tex" OutName="hud_counter_digit_9" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDCounterColonTex" OutName="hud_counter_colon" Format="i8" Width="8" Height="16"/>
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<Texture Name="gHUDAmmo0Tex" OutName="hud_ammo_0" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo1Tex" OutName="hud_ammo_1" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo2Tex" OutName="hud_ammo_2" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo3Tex" OutName="hud_ammo_3" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo4Tex" OutName="hud_ammo_4" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo5Tex" OutName="hud_ammo_5" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo6Tex" OutName="hud_ammo_6" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo7Tex" OutName="hud_ammo_7" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo8Tex" OutName="hud_ammo_8" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo9Tex" OutName="hud_ammo_9" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDUnusedAmmoHalfTex" OutName="hud_unused_ammo_half" Format="ia8" Width="16" Height="8"/>
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<Texture Name="gHUDMagicBarEndTex" OutName="hud_magic_bar_end" Format="ia8" Width="8" Height="16"/>
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<Texture Name="gHUDMagicBarMidTex" OutName="hud_magic_bar_mid" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gHUDMagicBarFillTex" OutName="hud_magic_bar_fill" Format="ia8" Width="8" Height="8"/>
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</File>
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</Root>
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