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oot/assets/xml/objects/object_rs.xml
mzxrules 3fd05c9147
z_En_Ossan and dependencies (#824)
* fix colliderinit typo

* fix initchain

* reloc

* progress

* progress

* Pick off a few easy functions, reduce number of warnings

* more tough OKs

* Getting closer to all OK, fix en_girla header

* some hard OKs, 7 to go

* two funcs remaining

* func_80AC7094 OK!

* Fix warnings, begin documentation

* get most of object_ossan documented, document some of en_ossan

* improve en_girla function names

* more EnOssan documentation

* more documentation

* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements

* delete TIME ITSELF

* object_oF1d_map OK

* more names, fixed a poition typo

* Nearly all en_ossan functions named, all variables named

* format.sh

* forgot to delete data

* implement pr changes

* EnOssan OK! implement most of Roman's suggestions

* ugh

* implement figs suggestions

* implement roman's suggestion

* Can't tell my left from my other left

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-04 17:23:18 +02:00

32 lines
2.5 KiB
XML

<Root>
<File Name="object_rs" Segment="6">
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
<DList Name="object_rs_DL_002730" Offset="0x2730"/>
<DList Name="object_rs_DL_002860" Offset="0x2860"/>
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgb5a1" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8"/>
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128"/>
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168"/>
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168"/>
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568"/>
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8"/>
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File>
</Root>