mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-28 15:56:51 +00:00
7446e5eb80
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
57 lines
1.9 KiB
XML
57 lines
1.9 KiB
XML
<Root>
|
|
<File Name="ddan_scene" Segment="2">
|
|
<Scene Name="ddan_scene" Offset="0x0"/>
|
|
<Cutscene Name="gDcOpeningCs" Offset="0x14F80"/>
|
|
</File>
|
|
<File Name="ddan_room_0" Segment="3">
|
|
<Room Name="ddan_room_0" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_1" Segment="3">
|
|
<Room Name="ddan_room_1" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_2" Segment="3">
|
|
<Room Name="ddan_room_2" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_3" Segment="3">
|
|
<Room Name="ddan_room_3" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_4" Segment="3">
|
|
<Room Name="ddan_room_4" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_5" Segment="3">
|
|
<Room Name="ddan_room_5" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_6" Segment="3">
|
|
<Room Name="ddan_room_6" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_7" Segment="3">
|
|
<Room Name="ddan_room_7" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_8" Segment="3">
|
|
<Room Name="ddan_room_8" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_9" Segment="3">
|
|
<Room Name="ddan_room_9" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_10" Segment="3">
|
|
<Room Name="ddan_room_10" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_11" Segment="3">
|
|
<Room Name="ddan_room_11" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_12" Segment="3">
|
|
<Room Name="ddan_room_12" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_13" Segment="3">
|
|
<Room Name="ddan_room_13" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_14" Segment="3">
|
|
<Room Name="ddan_room_14" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_15" Segment="3">
|
|
<Room Name="ddan_room_15" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_room_16" Segment="3">
|
|
<Room Name="ddan_room_16" Offset="0x0"/>
|
|
</File>
|
|
</Root>
|