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oot/assets/xml/scenes/dungeons/ddan_boss.xml
louist103 7446e5eb80
Decompile some more objects (#848)
* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
2021-06-29 19:22:36 +02:00

12 lines
471 B
XML

<Root>
<File Name="ddan_boss_scene" Segment="2">
<Scene Name="ddan_boss_scene"/>
</File>
<File Name="ddan_boss_room_0" Segment="3">
<Room Name="ddan_boss_room_0" Offset="0x0"/>
</File>
<File Name="ddan_boss_room_1" Segment="3">
<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgb5a1" Width="64" Height="32" Offset="0x21D8"/>
<Room Name="ddan_boss_room_1" Offset="0x0"/>
</File>
</Root>