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oot/assets/xml/code/fbdemo_circle.xml
fig02 16790bc253
Document Transition System (#1131)
* transition type enum

* mode enum, start documenting some types

* some more

* use enums for entrance table

* entrance table filled out

* sceneLoadFlag -> transitionTrigger

* sandstorm state/mode/type

* done i think

* fixes

* clean up circle weirdness

* circle use enum + fix texture names

* fix

* how did that even happen lol

* jesus

* review2

* some more review

* most review, still some more to do

* new transition trigger names

* some of review

* next type default
2022-04-27 16:00:25 -04:00

14 lines
785 B
XML

<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD48">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
</File>
</Root>