mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
62 lines
4.8 KiB
XML
62 lines
4.8 KiB
XML
<Root>
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<File Name="gameplay_field_keep" Segment="5">
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<DList Name="gHanaFlower1DL" Offset="0x000"/>
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<DList Name="gHanaFlower2DL" Offset="0x0A0"/>
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<DList Name="gHanaFlower3DL" Offset="0x0140"/>
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<DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
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<DList Name="gHanaLeaf2DL" Offset="0x0280"/>
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<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
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<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
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<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
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<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
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<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
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<DList Name="gHanaDL" Offset="0x500"/>
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<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
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<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
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<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
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<DList Name="gGrottoDL" Offset="0x1390"/>
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<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
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<DList Name="gButterflyDL_002480" Offset="0x2480"/>
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<DList Name="gButterflyDL_002520" Offset="0x2520"/>
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<DList Name="gButterflyDL_002580" Offset="0x2580"/>
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<DList Name="gButterflyDL_002620" Offset="0x2620"/>
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<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
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<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
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<Animation Name="gButterflyAnim" Offset="0x2470"/>
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<Texture Name="gBgBombwallTLUT" OutName="bombwall_palette" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
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<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
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<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
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<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
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<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
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<DList Name="gFieldDoor2DL" Offset="0x4978"/>
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<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
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<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
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<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
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<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
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<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
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<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
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<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
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<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
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<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
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<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
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<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<DList Name="gFieldKakeraDL" Offset="0xA880"/>
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<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<DList Name="gFieldBushDL" Offset="0xB9D0"/>
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<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
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<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
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<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
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<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
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<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
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<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
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<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
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<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
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<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
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<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
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<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>
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</File>
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</Root>
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