mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
781d497264
* remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
41 lines
2 KiB
XML
41 lines
2 KiB
XML
<Root>
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<File Name="object_fd2" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
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<!-- Display lists -->
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<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
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<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
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<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
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<!-- Animations -->
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<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
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<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
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<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
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<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
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<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
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<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
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<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
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<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
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<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
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<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
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<!-- Eye textures -->
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<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
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<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
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<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
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<!-- Unused animation -->
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<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
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<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
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<Vtx/>
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</Array> -->
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<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
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<Vtx/>
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</Array>
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</File>
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</Root>
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