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https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
15 lines
586 B
XML
15 lines
586 B
XML
<Root>
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<File Name="spot06_scene" Segment="2">
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<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
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<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
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<Path Name="gSpot06Path_00776C" Offset="0x776C"/>
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<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
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<Scene Name="spot06_scene" Offset="0x0"/>
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</File>
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<File Name="spot06_room_0" Segment="3">
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<DList Name="gSpot06DL_00A400" Offset="0xA400"/>
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<DList Name="gSpot06DL_00A608" Offset="0xA608"/>
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<Room Name="spot06_room_0" Offset="0x0"/>
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</File>
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</Root>
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