mirror of
https://github.com/zeldaret/oot.git
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b95643b397
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
58 lines
705 B
Text
58 lines
705 B
Text
# Cache files
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__pycache__/
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.pyc
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.DS_Store
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# Text editor remnants
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.vscode/
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.vs/
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.idea/
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CMakeLists.txt
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cmake-build-debug
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venv/
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# Project-specific ignores
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build/
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expected/
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notes/
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baserom/
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docs/doxygen/
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*.elf
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*.sra
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*.z64
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*.n64
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*.v64
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*.map
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*.dump
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out.txt
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# Tool artifacts
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tools/mipspro7.2_compiler/
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tools/overlayhelpers/batchdisasm/output/*
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tools/overlayhelpers/batchdisasm/output2/*
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tools/overlayhelpers/batchdisasm/mipsdisasm/*
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tools/disasm/output/*
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tools/asmsplitter/asm/*
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tools/asmsplitter/c/*
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ctx.c
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tools/*dSYM/
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# Assets
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*.rgba32.png
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*.rgb5a1.png
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*.i4.png
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*.i8.png
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*.ia4.png
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*.ia8.png
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*.ia16.png
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*.ci4.png
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*.ci8.png
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*.mdli
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*.anmi
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*.obj
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*.mtl
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*.fbx
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!*_custom*
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# Per-user configuration
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.python-version
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