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oot/assets/xml/objects/object_ds2.xml
Anghelo Carvajal 5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00

34 lines
2.8 KiB
XML

<Root>
<File Name="object_ds2" Segment="6">
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
<DList Name="object_ds2_DL_0022B0" Offset="0x22B0"/>
<DList Name="object_ds2_DL_002480" Offset="0x2480"/>
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8"/>
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8"/>
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8"/>
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8"/>
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8"/>
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8"/>
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8"/>
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8"/>
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8"/>
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>
<Limb Name="object_ds2_Limb_0041FC" LimbType="Standard" Offset="0x41FC"/>
<Limb Name="object_ds2_Limb_004208" LimbType="Standard" Offset="0x4208"/>
<Limb Name="object_ds2_Limb_004214" LimbType="Standard" Offset="0x4214"/>
<Limb Name="object_ds2_Limb_004220" LimbType="Standard" Offset="0x4220"/>
<Limb Name="object_ds2_Limb_00422C" LimbType="Standard" Offset="0x422C"/>
<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" Offset="0x4258"/>
</File>
</Root>