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https://github.com/zeldaret/oot.git
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5e071a014d
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
330 lines
26 KiB
XML
330 lines
26 KiB
XML
<Root>
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<Animation Name="object_tw_Anim_022700" Offset="0x22700" />
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<Animation Name="object_tw_Anim_023750" Offset="0x23750" />
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<Animation Name="object_tw_Anim_024374" Offset="0x24374" />
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<Animation Name="object_tw_Anim_0244B4" Offset="0x244B4" />
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<Texture Name="object_tw_Tex_024510" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510" />
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<Texture Name="object_tw_Tex_024710" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710" />
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<Texture Name="object_tw_Tex_024910" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910" />
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<Texture Name="object_tw_Tex_024B10" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10" />
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<DList Name="object_tw_DL_027720" Offset="0x27720" />
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<DList Name="object_tw_DL_027820" Offset="0x27820" />
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<DList Name="object_tw_DL_027970" Offset="0x27970" />
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<DList Name="object_tw_DL_027A60" Offset="0x27A60" />
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<DList Name="object_tw_DL_027C98" Offset="0x27C98" />
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<DList Name="object_tw_DL_027DE8" Offset="0x27DE8" />
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<DList Name="object_tw_DL_027EE0" Offset="0x27EE0" />
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<DList Name="object_tw_DL_027FE8" Offset="0x27FE8" />
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<DList Name="object_tw_DL_028100" Offset="0x28100" />
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<DList Name="object_tw_DL_028220" Offset="0x28220" />
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<DList Name="object_tw_DL_028370" Offset="0x28370" />
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<DList Name="object_tw_DL_028468" Offset="0x28468" />
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<DList Name="object_tw_DL_028570" Offset="0x28570" />
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<DList Name="object_tw_DL_028668" Offset="0x28668" />
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<DList Name="object_tw_DL_028778" Offset="0x28778" />
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<DList Name="object_tw_DL_028870" Offset="0x28870" />
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<DList Name="object_tw_DL_028D70" Offset="0x28D70" />
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<DList Name="object_tw_DL_0293E0" Offset="0x293E0" />
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<DList Name="object_tw_DL_029530" Offset="0x29530" />
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<DList Name="object_tw_DL_029620" Offset="0x29620" />
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<DList Name="object_tw_DL_029900" Offset="0x29900" />
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<DList Name="object_tw_DL_0299F8" Offset="0x299F8" />
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<DList Name="object_tw_DL_029B10" Offset="0x29B10" />
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<Texture Name="object_tw_TLUT_029E50" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50" />
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<Texture Name="object_tw_TLUT_02A020" OutName="tlut_02A020" Format="rgba16" Width="16" Height="16" Offset="0x2A020" />
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<!--Blob Name="object_tw_Blob_02A220" Size="0x650" Offset="0x2A220" /-->
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<Texture Name="object_tw_Tex_02A870" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/>
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<Texture Name="object_tw_Tex_02A970" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970" />
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<!--Blob Name="object_tw_Blob_02A9B0" Size="0x400" Offset="0x2A9B0" /-->
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<Texture Name="object_tw_Tex_02ADB0" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0" />
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<Texture Name="object_tw_Tex_02ADF0" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
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<Texture Name="object_tw_Tex_02AE30" OutName="tex_02AE30" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29e50"/>
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<Texture Name="object_tw_Tex_02AF30" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
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<DList Name="object_tw_DL_02CAF0" Offset="0x2CAF0" />
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<DList Name="object_tw_DL_02CB50" Offset="0x2CB50" />
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<DList Name="object_tw_DL_02CBB0" Offset="0x2CBB0" />
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<DList Name="object_tw_DL_02D320" Offset="0x2D320" />
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<DList Name="object_tw_DL_02D4A0" Offset="0x2D4A0" />
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<DList Name="object_tw_DL_02D5D8" Offset="0x2D5D8" />
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<DList Name="object_tw_DL_02D710" Offset="0x2D710" />
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<DList Name="object_tw_DL_02D890" Offset="0x2D890" />
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<DList Name="object_tw_DL_02D940" Offset="0x2D940" />
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<DList Name="object_tw_DL_02D9F0" Offset="0x2D9F0" />
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<DList Name="object_tw_DL_02DBC8" Offset="0x2DBC8" />
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<DList Name="object_tw_DL_02DDD8" Offset="0x2DDD8" />
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<DList Name="object_tw_DL_02DEB0" Offset="0x2DEB0" />
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<DList Name="object_tw_DL_02DFB0" Offset="0x2DFB0" />
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<DList Name="object_tw_DL_02E098" Offset="0x2E098" />
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<Blob Name="object_tw_Blob_02E170" Size="0x3C00" Offset="0x2E170" /> <!-- boss title card -->
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<Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70" />
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<Limb Name="object_tw_Limb_031D7C" LimbType="Standard" Offset="0x31D7C" />
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<Limb Name="object_tw_Limb_031D88" LimbType="Standard" Offset="0x31D88" />
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<Limb Name="object_tw_Limb_031D94" LimbType="Standard" Offset="0x31D94" />
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<Limb Name="object_tw_Limb_031DA0" LimbType="Standard" Offset="0x31DA0" />
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<Limb Name="object_tw_Limb_031DAC" LimbType="Standard" Offset="0x31DAC" />
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<Limb Name="object_tw_Limb_031DB8" LimbType="Standard" Offset="0x31DB8" />
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<Limb Name="object_tw_Limb_031DC4" LimbType="Standard" Offset="0x31DC4" />
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<Limb Name="object_tw_Limb_031DD0" LimbType="Standard" Offset="0x31DD0" />
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<Limb Name="object_tw_Limb_031DDC" LimbType="Standard" Offset="0x31DDC" />
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<Limb Name="object_tw_Limb_031DE8" LimbType="Standard" Offset="0x31DE8" />
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<Limb Name="object_tw_Limb_031DF4" LimbType="Standard" Offset="0x31DF4" />
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<Limb Name="object_tw_Limb_031E00" LimbType="Standard" Offset="0x31E00" />
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<Limb Name="object_tw_Limb_031E0C" LimbType="Standard" Offset="0x31E0C" />
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<Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18" />
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<Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24" />
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<Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30" />
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<Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C" />
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<Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48" />
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<Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54" />
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<Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60" />
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<Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C" />
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<Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78" />
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<Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84" />
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<Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90" />
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<Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C" />
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<Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8" />
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<Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4" />
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<Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0" />
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<Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC" />
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<Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8" />
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<Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4" />
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<Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0" />
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<Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC" />
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<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08" />
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<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14" />
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<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20" />
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<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C" />
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<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38" />
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<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44" />
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<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50" />
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<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C" />
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<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68" />
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<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020" />
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<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8" />
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<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0" />
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<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4" />
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<Animation Name="object_tw_Anim_035030" Offset="0x35030" />
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<Animation Name="object_tw_Anim_035988" Offset="0x35988" />
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<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC" />
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<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C" />
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<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0" />
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<DList Name="object_tw_DL_03A680" Offset="0x3A680" />
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<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0" />
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</File>
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</Root>
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