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oot/include/ultra64/thread.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

59 lines
1.6 KiB
C

#ifndef _ULTRA64_THREAD_H_
#define _ULTRA64_THREAD_H_
#define OS_PRIORITY_MAX 255
#define OS_PRIORITY_VIMGR 254
#define OS_PRIORITY_RMON 250
#define OS_PRIORITY_RMONSPIN 200
#define OS_PRIORITY_PIMGR 150
#define OS_PRIORITY_SIMGR 140
#define OS_PRIORITY_APPMAX 127
#define OS_PRIORITY_IDLE 0
#define OS_STATE_STOPPED 1
#define OS_STATE_RUNNABLE 2
#define OS_STATE_RUNNING 4
#define OS_STATE_WAITING 8
typedef s32 OSPri;
typedef s32 OSId;
typedef union {
struct {
/* 0x00 */ f32 f_odd;
/* 0x04 */ f32 f_even;
} f;
} __OSfp; // size = 0x08
typedef struct {
/* 0x000 */ u64 at, v0, v1, a0, a1, a2, a3;
/* 0x038 */ u64 t0, t1, t2, t3, t4, t5, t6, t7;
/* 0x078 */ u64 s0, s1, s2, s3, s4, s5, s6, s7;
/* 0x0B8 */ u64 t8, t9, gp, sp, s8, ra;
/* 0x0E8 */ u64 lo, hi;
/* 0x0F8 */ u32 sr, pc, cause, badvaddr, rcp;
/* 0x10C */ u32 fpcsr;
/* 0x110 */ __OSfp fp0, fp2, fp4, fp6, fp8, fp10, fp12, fp14;
/* 0x150 */ __OSfp fp16, fp18, fp20, fp22, fp24, fp26, fp28, fp30;
} __OSThreadContext; // size = 0x190
typedef struct {
/* 0x00 */ u32 flag;
/* 0x04 */ u32 count;
/* 0x08 */ u64 time;
} __OSThreadprofile; // size = 0x10
typedef struct OSThread {
/*0x00*/ struct OSThread* next;
/*0x04*/ OSPri priority;
/*0x08*/ struct OSThread** queue;
/*0x0C*/ struct OSThread* tlnext;
/*0x10*/ u16 state;
/*0x12*/ u16 flags;
/*0x14*/ OSId id;
/*0x18*/ s32 fp;
/*0x1C*/ __OSThreadprofile* thprof;
/*0x20*/ __OSThreadContext context;
} OSThread; // size = 0x1B0
#endif