.. |
audio_playback
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Match Audio_NoteSetVelPanReverb (#132)
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2020-05-14 15:25:54 -04:00 |
code_8006C510
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
code_8006EA30
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
code_800430A0
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
code_80043480
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
cosf
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Naming some functions in libultra_code, decompiling a decent amount. (#77)
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2020-04-18 21:40:27 -04:00 |
db_camera
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
fault
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Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
flg_set
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |
game
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
gfxprint
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Various fixes/matches
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2020-03-18 01:09:31 +01:00 |
graph
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
guLookAt
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Decompiles most FBDemo and transition functions (#92)
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2020-04-30 14:41:09 -04:00 |
padmgr
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padmgr and related (#71)
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2020-04-14 13:17:25 -04:00 |
relocation
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
sched
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Naming some functions in libultra_code, decompiling a decent amount. (#77)
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2020-04-18 21:40:27 -04:00 |
sinf
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Naming some functions in libultra_code, decompiling a decent amount. (#77)
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2020-04-18 21:40:27 -04:00 |
sins
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Naming some functions in libultra_code, decompiling a decent amount. (#77)
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2020-04-18 21:40:27 -04:00 |
sptask
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Naming some functions in libultra_code, decompiling a decent amount. (#77)
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2020-04-18 21:40:27 -04:00 |
sys_math3d
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Math Files (#76)
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2020-04-18 23:28:24 -04:00 |
sys_matrix
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add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65)
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2020-04-11 22:39:49 -04:00 |
z_actor
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |
z_bgcheck
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
z_camera
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Remove unused asm left recently (#103)
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2020-05-01 07:21:01 -04:00 |
z_collision_check
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
z_construct
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
z_demo
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fix 3 non-matchings in z_demo.c
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2020-04-06 18:38:31 -04:00 |
z_eff_blure
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Math Files (#76)
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2020-04-18 23:28:24 -04:00 |
z_eff_shield_particle
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |
z_eff_spark
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add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65)
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2020-04-11 22:39:49 -04:00 |
z_eff_ss_dead
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |
z_effect
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Split z_path.c and Rename some small files and functions
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2020-03-23 21:18:53 +01:00 |
z_effect_soft_sprite
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
z_effect_soft_sprite_old_init
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |
z_elf_message
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Merge branch 'master' into z_rcp
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2020-03-31 10:02:59 +02:00 |
z_fbdemo
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Decompiles most FBDemo and transition functions (#92)
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2020-04-30 14:41:09 -04:00 |
z_fbdemo_fade
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Decompiles most FBDemo and transition functions (#92)
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2020-04-30 14:41:09 -04:00 |
z_fcurve_data_skelanime
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
z_horse
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
z_jpeg
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Decompile jpegutils.c (#75)
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2020-04-16 14:08:23 -04:00 |
z_kaleido_scope_call
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
z_kanfont
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
z_kankyo
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Math Files (#76)
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2020-04-18 23:28:24 -04:00 |
z_lifemeter
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
z_lights
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |
z_map_exp
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Decompile z_map_exp.c (2 non matchings left) (#104)
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2020-05-01 11:09:20 -04:00 |
z_message_PAL
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Fix some jump table labels being treated as separate functions (#120)
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2020-05-06 14:56:35 -04:00 |
z_onepointdemo
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
z_parameter
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Decompile z_map_exp.c (2 non matchings left) (#104)
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2020-05-01 11:09:20 -04:00 |
z_play
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
z_player_lib
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Decompiles most FBDemo and transition functions (#92)
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2020-04-30 14:41:09 -04:00 |
z_room
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
z_scene
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
z_scene_table
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Match sys_math.c and one in z_scene_table.c (#90)
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2020-04-22 12:18:53 -04:00 |
z_skelanime
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name more skelanime struct members, match all but 1 function, name more functions, some documentation
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2020-03-31 20:19:21 -05:00 |
z_skin
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |
z_skin_awb
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Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
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2020-03-24 11:52:12 -05:00 |
z_skin_matrix
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
z_sram
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
z_view
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Decompiles most FBDemo and transition functions (#92)
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2020-04-30 14:41:09 -04:00 |
z_vimode
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
z_vismono
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Decompile graph.c
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2020-04-04 18:12:59 +02:00 |
z_vr_box
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
z_vr_box_draw
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Fixes in PR #50 (3)
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2020-04-05 19:29:30 +02:00 |