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mirror of https://github.com/zeldaret/oot.git synced 2024-09-22 05:14:47 +00:00
oot/assets/xml/objects/gameplay_field_keep.xml
louist103 201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00

61 lines
4.5 KiB
XML

<Root>
<File Name="gameplay_field_keep" Segment= "5">
<DList Name="gHanaFlower1DL" Offset="0x000"/>
<DList Name="gHanaFlower2DL" Offset="0x0A0"/>
<DList Name="gHanaFlower3DL" Offset="0x0140"/>
<DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
<DList Name="gHanaLeaf2DL" Offset="0x0280"/>
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgb5a1" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgb5a1" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
<DList Name="gGrottoDL" Offset="0x1390"/>
<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgb5a1" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Standard" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_palette" Format="rgb5a1" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgb5a1" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgb5a1" Width="16" Height="16" Offset="0x4D50"/>
<Skeleton Name="gFieldUnusedFishSkel" Type="Standard" LimbType="Standard" Offset="0x088F8"/>
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgb5a1" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgb5a1" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgb5a1" Width="32" Height="16" Offset="0x84A8"/>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgb5a1" Width="32" Height="32" Offset="0xA940"/>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgb5a1" Width="32" Height="32" Offset="0xB140"/>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgb5a1" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgb5a1" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgb5a1" Width="4" Height="4" Offset="0x99D0"/>
<!-- Kankyo Stuff-->
<DList Name="gFieldDL_00CA70" Offset="0xCA70"/>
<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>
</File>
</Root>