mirror of
https://github.com/zeldaret/oot.git
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665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
60 lines
4.9 KiB
XML
60 lines
4.9 KiB
XML
<Root>
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<File Name="object_daiku" Segment="6">
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<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
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<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
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<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
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<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
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<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
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<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
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<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
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<DList Name="object_daiku_DL_007630" Offset="0x7630"/>
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<DList Name="object_daiku_DL_007740" Offset="0x7740"/>
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<Limb Name="object_daiku_Limb_007858" LimbType="Standard" Offset="0x7858"/>
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<Limb Name="object_daiku_Limb_007864" LimbType="Standard" Offset="0x7864"/>
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<Limb Name="object_daiku_Limb_007870" LimbType="Standard" Offset="0x7870"/>
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<Limb Name="object_daiku_Limb_00787C" LimbType="Standard" Offset="0x787C"/>
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<Limb Name="object_daiku_Limb_007888" LimbType="Standard" Offset="0x7888"/>
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<Limb Name="object_daiku_Limb_007894" LimbType="Standard" Offset="0x7894"/>
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<Limb Name="object_daiku_Limb_0078A0" LimbType="Standard" Offset="0x78A0"/>
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<Limb Name="object_daiku_Limb_0078AC" LimbType="Standard" Offset="0x78AC"/>
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<Limb Name="object_daiku_Limb_0078B8" LimbType="Standard" Offset="0x78B8"/>
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<Limb Name="object_daiku_Limb_0078C4" LimbType="Standard" Offset="0x78C4"/>
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<Limb Name="object_daiku_Limb_0078D0" LimbType="Standard" Offset="0x78D0"/>
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<Limb Name="object_daiku_Limb_0078DC" LimbType="Standard" Offset="0x78DC"/>
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<Limb Name="object_daiku_Limb_0078E8" LimbType="Standard" Offset="0x78E8"/>
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<Limb Name="object_daiku_Limb_0078F4" LimbType="Standard" Offset="0x78F4"/>
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<Limb Name="object_daiku_Limb_007900" LimbType="Standard" Offset="0x7900"/>
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<Limb Name="object_daiku_Limb_00790C" LimbType="Standard" Offset="0x790C"/>
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<Skeleton Name="object_daiku_Skel_007958" Type="Flex" LimbType="Standard" Offset="0x7958"/>
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<Animation Name="object_daiku_Anim_007DE0" Offset="0x7DE0"/>
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<Animation Name="object_daiku_Anim_008164" Offset="0x8164"/>
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<Animation Name="object_daiku_Anim_00885C" Offset="0x885C"/>
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</File>
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</Root>
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