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oot/assets/xml/scenes/overworld/spot01.xml
louist103 0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00

12 lines
618 B
XML

<Root>
<File Name="spot01_scene" Segment="2">
<Cutscene Name="gKakarikoVillageIntroCs" Offset="0xA540"/>
<Texture Name="gKakarikoVillageDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x15B50"/>
<Texture Name="gKakarikoVillageNightWindowTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0x16B50"/>
<Scene Name="spot01_scene" Offset="0x0"/>
</File>
<File Name="spot01_room_0" Segment="3">
<DList Name="gSpot01DL_009E38" Offset="0x9E38"/>
<Room Name="spot01_room_0" Offset="0x0"/>
</File>
</Root>