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oot/data/rsp.rodata.s
zelda2774 5ad7cf9dbb
Document parts of audio (#1000)
* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-11-07 17:58:50 +01:00

38 lines
847 B
ArmAsm

.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purpose registers
.section .rodata
.balign 16
glabel gSoundFontTable
.incbin "baserom.z64", 0xBCC270, 0x270
glabel gSequenceFontTable
.incbin "baserom.z64", 0xBCC4E0, 0x1C0
glabel gSequenceTable
.incbin "baserom.z64", 0xBCC6A0, 0x6F0
glabel gSampleBankTable
.incbin "baserom.z64", 0xBCCD90, 0x80
glabel rspAspMainDataStart
.incbin "baserom.z64", 0xBCCE10, 0x2E0
glabel rspAspMainDataEnd
glabel D_80155F50
.incbin "baserom.z64", 0xBCD0F0, 0x1630
glabel D_80157580
.incbin "baserom.z64", 0xBCE720, 0x420
glabel D_801579A0
.incbin "baserom.z64", 0xBCEB40, 0x390
glabel gJpegUCodeData
.incbin "baserom.z64", 0xBCEED0, 0x60