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oot/assets/xml/overlays/ovl_End_Title_ique.xml
cadmic 471fe51c82
Set up build system for ique-cn (#2382)
* Set up build system for ique-cn

* Fix size of fbdemo_circle assets

* Treat iQue as NTSC and Use "NES" for Chinese text

* Revert z_kanfont
2024-12-21 14:13:56 -05:00

26 lines
1.5 KiB
XML

<Root>
<File Name="ovl_End_Title">
<DList Name="sEmptyDL1" Offset="0x0"/>
<Texture Name="sIQueTop" OutName="ique_top" Format="ia8" Width="128" Height="24" Offset="0x8"/>
<Texture Name="sIQueBottom" OutName="ique_bottom" Format="ia8" Width="128" Height="24" Offset="0xC08"/>
<DList Name="sEmptyDL2" Offset="0x1808"/>
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x1810"/>
<DList Name="sEmptyDL3" Offset="0x2410"/>
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x2418"/>
<DList Name="sEmptyDL4" Offset="0x3018"/>
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x3020"/>
<DList Name="sEmptyDL5" Offset="0x3620"/>
<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x3628"/>
<DList Name="sEmptyDL6" Offset="0x3DA8"/>
<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x3DB0"/>
<DList Name="sEmptyDL7" Offset="0x48F0"/>
<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0x48F8"/>
<Array Name="sTriforceVtx" Count="6" Offset="0x4FF8">
<Vtx/>
</Array>
<DList Name="sTriforceDL" Offset="0x5058"/>
<DList Name="sPresentedByNintendoDL" Offset="0x50B8"/>
</File>
</Root>