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* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
29 lines
759 B
C
29 lines
759 B
C
#include "global.h"
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s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
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u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
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// Object linker symbol declarations (used in the table below)
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#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
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#define DEFINE_OBJECT_EMPTY(_0, _1)
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#define DEFINE_OBJECT_UNSET(_0)
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#include "tables/object_table.h"
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_EMPTY
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#undef DEFINE_OBJECT_UNSET
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// Object Table definition
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#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
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#define DEFINE_OBJECT_EMPTY(name, _1) ROM_FILE_EMPTY(name),
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#define DEFINE_OBJECT_UNSET(_0) ROM_FILE_UNSET,
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RomFile gObjectTable[] = {
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#include "tables/object_table.h"
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};
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_EMPTY
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#undef DEFINE_OBJECT_UNSET
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