mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
41e80b951b
* Split z64.h more * Cleanup Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * forward declare `OcarinaStaff` struct for pointer members in message and pause structs * define `struct OcarinaStaff`, not just the `OcarinaStaff` type * PauseBgPreRenderState back to z64.h * Move PauseBgPreRenderState and TransitionTileStatus near the PlayState struct definition Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#ifndef Z64VIEW_H
|
|
#define Z64VIEW_H
|
|
|
|
#include "z64math.h"
|
|
|
|
struct GraphicsContext;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ s32 topY; // uly (upper left y)
|
|
/* 0x4 */ s32 bottomY; // lry (lower right y)
|
|
/* 0x8 */ s32 leftX; // ulx (upper left x)
|
|
/* 0xC */ s32 rightX; // lrx (lower right x)
|
|
} Viewport; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x000 */ s32 magic; // string literal "VIEW" / 0x56494557
|
|
/* 0x004 */ struct GraphicsContext* gfxCtx;
|
|
/* 0x008 */ Viewport viewport;
|
|
/* 0x018 */ f32 fovy; // vertical field of view in degrees
|
|
/* 0x01C */ f32 zNear; // distance to near clipping plane
|
|
/* 0x020 */ f32 zFar; // distance to far clipping plane
|
|
/* 0x024 */ f32 scale; // scale for matrix elements
|
|
/* 0x028 */ Vec3f eye;
|
|
/* 0x034 */ Vec3f at;
|
|
/* 0x040 */ Vec3f up;
|
|
/* 0x050 */ Vp vp;
|
|
/* 0x060 */ Mtx projection;
|
|
/* 0x0A0 */ Mtx viewing;
|
|
/* 0x0E0 */ Mtx* projectionPtr;
|
|
/* 0x0E4 */ Mtx* viewingPtr;
|
|
/* 0x0E8 */ Vec3f distortionOrientation;
|
|
/* 0x0F4 */ Vec3f distortionScale;
|
|
/* 0x100 */ f32 distortionSpeed;
|
|
/* 0x104 */ Vec3f curDistortionOrientation;
|
|
/* 0x110 */ Vec3f curDistortionScale;
|
|
/* 0x11C */ u16 normal; // used to normalize the projection matrix
|
|
/* 0x120 */ s32 flags;
|
|
/* 0x124 */ s32 unk_124;
|
|
} View; // size = 0x128
|
|
|
|
#define VIEW_VIEWING (1 << 0)
|
|
#define VIEW_VIEWPORT (1 << 1)
|
|
#define VIEW_PROJECTION_PERSPECTIVE (1 << 2)
|
|
#define VIEW_PROJECTION_ORTHO (1 << 3)
|
|
#define VIEW_ALL (VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE | VIEW_PROJECTION_ORTHO)
|
|
|
|
#define VIEW_FORCE_VIEWING (VIEW_VIEWING << 4)
|
|
#define VIEW_FORCE_VIEWPORT (VIEW_VIEWPORT << 4)
|
|
#define VIEW_FORCE_PROJECTION_PERSPECTIVE (VIEW_PROJECTION_PERSPECTIVE << 4)
|
|
#define VIEW_FORCE_PROJECTION_ORTHO (VIEW_PROJECTION_ORTHO << 4)
|
|
|
|
#endif
|