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c1a499c3ae
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "2b6f459b9" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "2b6f459b9" git-subrepo: version: "0.4.6" origin: "???" commit: "???" * Update ZAPD Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com> --------- Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
295 lines
8.6 KiB
C++
295 lines
8.6 KiB
C++
#include "GameConfig.h"
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#include <functional>
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#include <string_view>
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#include <unordered_map>
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#include "Utils/Directory.h"
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#include "Utils/File.h"
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#include "Utils/Path.h"
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#include "ZFile.h"
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#include "tinyxml2.h"
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using ConfigFunc = void (GameConfig::*)(const tinyxml2::XMLElement&);
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GameConfig::~GameConfig()
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{
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for (auto& declPair : segmentRefFiles)
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{
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for (auto& file : declPair.second)
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{
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delete file;
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}
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}
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}
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void GameConfig::ReadTexturePool(const fs::path& texturePoolXmlPath)
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{
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError eResult = doc.LoadFile(texturePoolXmlPath.string().c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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fprintf(stderr, "Warning: Unable to read texture pool XML with error code %i\n", eResult);
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return;
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}
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tinyxml2::XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return;
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for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
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child = child->NextSiblingElement())
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{
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if (std::string_view(child->Name()) == "Texture")
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{
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std::string crcStr = child->Attribute("CRC");
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fs::path texPath = child->Attribute("Path");
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std::string texName;
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uint32_t crc = strtoul(crcStr.c_str(), nullptr, 16);
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texturePool[crc].path = texPath;
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}
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}
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}
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void GameConfig::GenSymbolMap(const fs::path& symbolMapPath)
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{
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auto symbolLines = File::ReadAllLines(symbolMapPath);
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for (std::string& symbolLine : symbolLines)
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{
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auto split = StringHelper::Split(symbolLine, " ");
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uint32_t addr = strtoul(split[0].c_str(), nullptr, 16);
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std::string symbolName = split[1];
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symbolMap[addr] = std::move(symbolName);
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}
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}
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void GameConfig::ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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GenSymbolMap(Path::GetDirectoryName(configFilePath) / fileName);
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}
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void GameConfig::ConfigFunc_ActorList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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actorList.emplace_back(std::move(line));
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}
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void GameConfig::ConfigFunc_ObjectList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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objectList.emplace_back(std::move(line));
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}
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void GameConfig::ConfigFunc_EntranceList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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entranceList.emplace_back(std::move(line));
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}
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void GameConfig::ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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specialEntranceList.emplace_back(std::move(line));
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}
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void GameConfig::ConfigFunc_TexturePool(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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ReadTexturePool(Path::GetDirectoryName(configFilePath) / fileName);
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}
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void GameConfig::ConfigFunc_BGConfig(const tinyxml2::XMLElement& element)
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{
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bgScreenWidth = element.IntAttribute("ScreenWidth", 320);
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bgScreenHeight = element.IntAttribute("ScreenHeight", 240);
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useScreenWidthHeightConstants = element.BoolAttribute("UseScreenWidthHeightConstants", true);
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}
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void GameConfig::ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element)
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{
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const char* pathValue = element.Attribute("Path");
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if (pathValue == nullptr)
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{
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throw std::runtime_error(
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StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t Missing 'Path' attribute in `ExternalXMLFolder` element.\n"));
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}
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if (externalXmlFolder != "")
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{
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throw std::runtime_error(StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t `ExternalXMLFolder` is duplicated.\n"));
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}
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externalXmlFolder = pathValue;
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}
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void GameConfig::ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element)
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{
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const char* xmlPathValue = element.Attribute("XmlPath");
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if (xmlPathValue == nullptr)
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{
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throw std::runtime_error(
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StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t Missing 'XmlPath' attribute in `ExternalFile` element.\n"));
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}
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const char* outPathValue = element.Attribute("OutPath");
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if (outPathValue == nullptr)
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{
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throw std::runtime_error(
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StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t Missing 'OutPath' attribute in `ExternalFile` element.\n"));
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}
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externalFiles.push_back(ExternalFile(fs::path(xmlPathValue), fs::path(outPathValue)));
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}
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void GameConfig::ConfigFunc_EnumData(const tinyxml2::XMLElement& element)
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{
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std::string path = Path::GetDirectoryName(configFilePath);
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path = path.append("/").append(element.Attribute("File"));
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError eResult = doc.LoadFile(path.c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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throw std::runtime_error("Error: Unable to read enum data.");
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}
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tinyxml2::XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return;
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for (tinyxml2::XMLElement* csEnum = root->FirstChildElement(); csEnum != nullptr;
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csEnum = csEnum->NextSiblingElement())
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{
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for (tinyxml2::XMLElement* item = csEnum->FirstChildElement(); item != nullptr;
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item = item->NextSiblingElement())
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{
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std::string enumKey = csEnum->Attribute("Key");
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uint16_t itemIndex = atoi(item->Attribute("Index"));
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const char* itemID = item->Attribute("ID");
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// Common
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if (enumKey == "cmd")
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enumData.cutsceneCmd[itemIndex] = itemID;
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else if (enumKey == "miscType")
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enumData.miscType[itemIndex] = itemID;
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else if (enumKey == "textType")
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enumData.textType[itemIndex] = itemID;
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else if (enumKey == "fadeOutSeqPlayer")
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enumData.fadeOutSeqPlayer[itemIndex] = itemID;
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else if (enumKey == "transitionType")
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enumData.transitionType[itemIndex] = itemID;
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else if (enumKey == "destination")
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enumData.destination[itemIndex] = itemID;
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else if (enumKey == "naviQuestHintType")
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enumData.naviQuestHintType[itemIndex] = itemID;
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else if (enumKey == "ocarinaSongActionId")
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enumData.ocarinaSongActionId[itemIndex] = itemID;
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else if (enumKey == "seqId")
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enumData.seqId[itemIndex] = itemID;
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else if (enumKey == "playerCueId")
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enumData.playerCueId[itemIndex] = itemID;
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// MM
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else if (enumKey == "modifySeqType")
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enumData.modifySeqType[itemIndex] = itemID;
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else if (enumKey == "chooseCreditsSceneType")
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enumData.chooseCreditsSceneType[itemIndex] = itemID;
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else if (enumKey == "destinationType")
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enumData.destinationType[itemIndex] = itemID;
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else if (enumKey == "motionBlurType")
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enumData.motionBlurType[itemIndex] = itemID;
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else if (enumKey == "transitionGeneralType")
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enumData.transitionGeneralType[itemIndex] = itemID;
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else if (enumKey == "rumbleType")
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enumData.rumbleType[itemIndex] = itemID;
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else if (enumKey == "spawnFlag")
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enumData.spawnFlag[itemIndex] = itemID;
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else if (enumKey == "endSfx")
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enumData.endSfx[itemIndex] = itemID;
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}
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}
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}
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void GameConfig::ReadConfigFile(const fs::path& argConfigFilePath)
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{
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static const std::unordered_map<std::string, ConfigFunc> ConfigFuncDictionary = {
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{"SymbolMap", &GameConfig::ConfigFunc_SymbolMap},
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{"ActorList", &GameConfig::ConfigFunc_ActorList},
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{"ObjectList", &GameConfig::ConfigFunc_ObjectList},
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{"EntranceList", &GameConfig::ConfigFunc_EntranceList},
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{"SpecialEntranceList", &GameConfig::ConfigFunc_specialEntranceList},
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{"TexturePool", &GameConfig::ConfigFunc_TexturePool},
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{"BGConfig", &GameConfig::ConfigFunc_BGConfig},
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{"EnumData", &GameConfig::ConfigFunc_EnumData},
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{"ExternalXMLFolder", &GameConfig::ConfigFunc_ExternalXMLFolder},
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{"ExternalFile", &GameConfig::ConfigFunc_ExternalFile},
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};
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configFilePath = argConfigFilePath.string();
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError eResult = doc.LoadFile(configFilePath.c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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throw std::runtime_error("Error: Unable to read config file.");
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}
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tinyxml2::XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return;
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for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
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child = child->NextSiblingElement())
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{
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auto it = ConfigFuncDictionary.find(child->Name());
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if (it == ConfigFuncDictionary.end())
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{
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fprintf(stderr, "Unsupported configuration variable: %s\n", child->Name());
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continue;
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}
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std::invoke(it->second, *this, *child);
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}
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}
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