1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-29 16:26:18 +00:00
oot/assets/textures/xml/icon_item_nes_static.xml
2020-03-17 00:31:30 -04:00

35 lines
No EOL
2.3 KiB
XML

<Root>
<File Name="icon_item_nes_static">
<Texture Name="Inside_Deku_Tree_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Dodongos_Cavern_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Inside_Jabu_Jabus_Belly_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Forest_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Fire_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Water_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Spirit_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Shadow_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Bottom_of_Well_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Ice_Cavern_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="To_Equip_Text" Format="ia8" Width="56" Height="16"/>
<Texture Name="To_Decide_Text" Format="ia8" Width="64" Height="16"/>
<Texture Name="To_Play_Melody_Text" Format="ia8" Width="80" Height="16"/>
<Texture Name="To_Select_Item_Text" Format="ia8" Width="128" Height="16"/>
<Texture Name="To_Map_Text" Format="ia8" Width="128" Height="16"/>
<Texture Name="To_Quest_Status" Format="ia8" Width="128" Height="16"/>
<Texture Name="To_Equipment" Format="ia8" Width="128" Height="16"/>
<Texture Name="Save_Prompt" Format="ia8" Width="152" Height="16"/>
<Texture Name="Save_Confirmation" Format="ia8" Width="152" Height="16"/>
<Texture Name="Yes_Text" Format="ia8" Width="48" Height="16"/>
<Texture Name="No_Text" Format="ia8" Width="48" Height="16"/>
<Texture Name="Current_Position_Text" Format="i4" Width="64" Height="8"/>
<Texture Name="Equipment_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_1_0" Format="ia8" Width="80" Height="32"/>
</File>
</Root>