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c27e292929
* sfx tables * return audio sound params * Add docs for tables * REF -> BASE * Fix description * Small fix * Reorder phrase * Return sfx.h * Better docs * Roman PR Suggestions
20 lines
1.1 KiB
C
20 lines
1.1 KiB
C
/**
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* Sfx Ocarina Bank
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*
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* DEFINE_SFX should be used for all sfx define in the ocarina bank from sequence 0
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* - Argument 1: Enum value for this sfx
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* - Argument 2: Importance for deciding which sfx to prioritize. Higher values have greater importance
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* - Argument 3: Slows the decay of volume with distance (a 2-bit number ranging from 0-3)
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* - Argument 4: Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
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* - Argument 5: Various flags to add properties to the sfx
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*
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* WARNING: entries must align with the table defined for the ocarina bank in sequence 0
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*/
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/* 0x5800 */ DEFINE_SFX(NA_SE_OC_OCARINA, 0x30, 0, 0, 0)
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/* 0x5801 */ DEFINE_SFX(NA_SE_OC_ABYSS, 0x30, 0, 0, SFX_FLAG_5)
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/* 0x5802 */ DEFINE_SFX(NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9)
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/* 0x5803 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0)
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/* 0x5804 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0)
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/* 0x5805 */ DEFINE_SFX(NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0)
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/* 0x5806 */ DEFINE_SFX(NA_SE_OC_REVENGE, 0x30, 0, 0, 0)
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/* 0x5807 */ DEFINE_SFX(NA_SE_OC_HINT_MOVIE, 0x30, 0, 0, 0)
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