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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 21:04:43 +00:00
oot/include/z64collision_check.h
mzxrules aa91a7ee32
z_collision_check.c (#73)
* func_8005B280 ok

* func_8005B65C OK

* split out func_8005BD50

* func_8005B7C0 OK

* func_8005B7F4 OK

* func_8005B824 OK

* func_8005B860 ok

* improve sanity

* func_8005B6B0 ok, ColliderInit_Actor structs added

* func_8005B884 ok

* func_8005BBF8 ok, split out func_8005BF50

* split more stuff out of func_8005C050.s

* func_8005C050 OK

* func_8005BA30 fakish OK, func_8005BAD8 real OK

* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues

* func_8005BB10 Ok

* func_8005BF50 OK

* func_8005BE50 OK

* func_8005BD50 OK

* func_8005BCC8 Ok

* func_8005BC28

* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok

* save my work commit

* func_8005C2BC fake OK

* func_8005C5B0 ok

* func_8005C608 ok

* func_8005C6C0 ok

* func_8005C6F8 ok

* func_8005C730 ok

* func_8005C774 func_8005C798 func_8005C7BC OK

* func_8005C7E0 ok, func_8005C810 split

* func_8005C810 OK

* func_8005C8C8 ok

* func_8005C964 OK

* func_8005CA88 ok

* func_8005CBAC ok

* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK

* func_8005CD34 func_8005CDD0 Ok

* func_8005CE6C ok

* func_8005CEC4 ok

* func_8005CEDC ok

* func_8005CF90 Ok

* standardize type names/vars more

* func_8005D3BC ok

* func_8005D40C OK, z64.h CollisionCheckContext

* func_8005D4B4 func_8005D4C8 ok

* partial data section migration

* improve function documentation, OT->OC

* Actor_CollisionCheck_SetOC ok

* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok

* func_8005BA84 ok

* func_800611A0 ok

* func_80061274 ok

* clean up func_80061274

* func_8006139C ok

* func_8005E9C0 and dependencies OK

* minor cleanup to func_8005E9C0

* func_8005EC6C OK!

* func_8005E81C ok

* func_8005E604 ok

* func_8005E2EC func_8005E4F8 OK

* func_8005DE9C OK func_8005D8AC disassembled

* func_8006146C func_8006268C ok

* func_8005EEE0 ok

* func_8005F17C

* func_8005F39C ok

* func_8005F5B0 decompiled, not matching

* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK

* func_8005FA30 ok, split more functions

* func_8005FC04 ok

* func_8005FDCC k

* func_8005FF90 OK OK OK

* func_80060204 dead

* func_800604B0 ok

* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish

* func_800635D0 ok, func_80062ECC not so much

* OcLine oks

* D_8011DF28 functions disassembled

* D_8011DF5C functions OK

* setAT_SAC. setAC_SAC, setOC_SAC OK

* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK

* func_800617D4 ok, func_800614A4 disassembled

* CollisionCheck_OC D_8011DFAC functions OK

* func_80062530 ok

* CollisionCheck_generalLineOcCheck subfunctions OK

* func_800622E4 ok

* after a long fought battle, func_80061F64 has fallen.

* func_800628A4 disassembled

* func_800627A0 func_8006285C OK

* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok

* func_80062CD4 decompiled, import EffShield/EffSpark types from MM

* various SubActor98 struct functions OK

* func_8005D4DC func_8005D62C ok

* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs

* func_80060C2C ok

* minor code tweaks

* func_80061C98 ok somehow

* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types

* Apply changes

* formatting

* tweak a couple function names

* krim changes, func naming

* missed some things

* function renames

* Implement GenColliderInit.py utility

* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching

* func_800614A4 ok

* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE

* collisionCheckCtx -> colChkCtx, fix small things
2020-04-25 22:43:35 -04:00

254 lines
6.9 KiB
C

#ifndef _Z_COLLISION_CHECK_H_
#define _Z_COLLISION_CHECK_H_
#define COLLISION_CHECK_AT_MAX 50
#define COLLISION_CHECK_AC_MAX 60
#define COLLISION_CHECK_OC_MAX 50
#define COLLISION_CHECK_OC_LINE_MAX 3
// From z64.h
struct Actor;
typedef enum {
COLTYPE_UNK0,
COLTYPE_UNK1,
COLTYPE_UNK2,
COLTYPE_UNK3,
COLTYPE_UNK4,
COLTYPE_UNK5,
COLTYPE_UNK6,
COLTYPE_UNK7,
COLTYPE_UNK8,
COLTYPE_METAL_SHIELD,
COLTYPE_UNK10,
COLTYPE_WOODEN_SHIELD,
COLTYPE_UNK12,
COLTYPE_UNK13
} ColliderType;
typedef enum {
COLSHAPE_JNTSPH,
COLSHAPE_CYLINDER,
COLSHAPE_TRIS,
COLSHAPE_QUAD,
COLSHAPE_INVALID
} ColliderShape;
typedef struct {
/* 0x00 */ struct Actor* actor;
/* 0x04 */ struct Actor* at;
/* 0x08 */ struct Actor* ac;
/* 0x0C */ struct Actor* oc;
/* 0x10 */ u8 atFlags; // Compared to acFlags
/* 0x11 */ u8 acFlags; // Compared to atFlags
/* 0x12 */ u8 maskA; // Bitwise-and compared to maskB
/* 0x13 */ u8 maskB; // Bitwise-and compared to maskA
/* 0x14 */ u8 type;
/* 0x15 */ u8 shape; // ColliderShape
} Collider; // size = 0x18
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 atFlags;
/* 0x02 */ u8 acFlags;
/* 0x03 */ u8 maskA; // Bitwise-And with maskB
/* 0x04 */ u8 maskB; // Bitwise-And with maskA
/* 0x05 */ u8 shape; // ColliderShape
} ColliderInit; // size = 0x06
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 atFlags;
/* 0x02 */ u8 acFlags;
/* 0x03 */ u8 maskA; // Bitwise-And with maskB
/* 0x04 */ u8 shape; // Collider Type
} ColliderInit_Set3; // size = 0x06
typedef struct {
/* 0x00 */ struct Actor* actor;
/* 0x04 */ u8 atFlags; // Compared to acFlags
/* 0x05 */ u8 acFlags; // Compared to atFlags
/* 0x06 */ u8 maskA; // Bitwise-and compared to maskB
/* 0x07 */ u8 shape; // ColliderShape
} ColliderInit_Actor; // size = 0x08
typedef struct {
/* 0x00 */ s32 flags; // Toucher Attack ID Flags
/* 0x04 */ u8 effect;
/* 0x05 */ u8 damage; // Damage or Stun Timer
} ColliderTouch; // size = 0x08
typedef struct {
/* 0x00 */ s32 flags; // Collision Exclusion Mask
/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
/* 0x05 */ u8 defense; // Damage Resistance
/* 0x06 */ Vec3s unk_06;
} ColliderBump; // size = 0x0C
typedef struct {
/* 0x00 */ s32 flags; // Collision Exclusion Mask
/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
/* 0x05 */ u8 defense;
} ColliderBumpInit; // size = 0x08
typedef struct ColliderBody {
/* 0x00 */ ColliderTouch toucher;
/* 0x08 */ ColliderBump bumper;
/* 0x14 */ u8 flags; // affects sfx reaction when attacked by Link
/* 0x15 */ u8 toucherFlags;
/* 0x16 */ u8 bumperFlags;
/* 0x17 */ u8 ocFlags;
/* 0x18 */ Collider* atHit; // object touching this object's AT collider
/* 0x1C */ Collider* acHit; // object touching this object's AC collider
/* 0x20 */ struct ColliderBody* atHitItem; // element that hit the AT collider
/* 0x24 */ struct ColliderBody* acHitItem; // element that hit the AC collider
} ColliderBody; // size = 0x28
typedef struct {
/* 0x00 */ u8 bodyFlags;
/* 0x04 */ ColliderTouch toucher;
/* 0x0C */ ColliderBumpInit bumper;
/* 0x14 */ u8 toucherFlags; // Attack Toucher Flags
/* 0x15 */ u8 bumperFlags; // Bumper Flags
/* 0x16 */ u8 bodyFlags2;
} ColliderBodyInit; // size = 0x18
typedef struct {
/* 0x00 */ Sphere16 modelSphere; // model space sphere
/* 0x08 */ Sphere16 worldSphere; // world space sphere
/* 0x10 */ float scale; // world space sphere = model * scale * 0.01
/* 0x14 */ u8 joint;
} ColliderJntSphItemDim; // size = 0x18
typedef struct {
u8 joint;
Sphere16 modelSphere;
s16 scale;
} ColliderJntSphItemDimInit; // size = 0x0C
typedef struct {
/* 0x00 */ ColliderBody body;
/* 0x28 */ ColliderJntSphItemDim dim;
} ColliderJntSphItem; // size = 0x40
typedef struct {
/* 0x00 */ ColliderBodyInit body;
/* 0x18 */ ColliderJntSphItemDimInit dim;
} ColliderJntSphItemInit; // size = 0x24
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ s32 count;
/* 0x1C */ ColliderJntSphItem* list;
} ColliderJntSph; // size 0x20
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderJntSphItemInit* list;
} ColliderJntSphInit;
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderJntSphItemInit* list;
} ColliderJntSphInit_Set3;
typedef struct {
/* 0x00 */ ColliderInit_Actor base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderJntSphItemInit* list;
} ColliderJntSphInit_Actor;
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ ColliderBody body;
/* 0x40 */ Cylinder16 dim;
} ColliderCylinder; // size = 0x4C
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ Cylinder16 dim;
} ColliderCylinderInit; // size = 0x2C
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ Cylinder16 dim;
} ColliderCylinderInit_Set3; // size = 0x2C
typedef struct {
/* 0x00 */ ColliderInit_Actor base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ Cylinder16 dim;
} ColliderCylinderInit_Actor; // size = 0x2C
typedef struct {
/* 0x00 */ Vec3f vtx[3];
} ColliderTrisItemDimInit; // size = 0x24
typedef struct {
/* 0x00 */ ColliderBody body;
/* 0x28 */ TriNorm dim;
} ColliderTrisItem; // size = 0x5C
typedef struct {
/* 0x00 */ ColliderBodyInit body;
/* 0x18 */ ColliderTrisItemDimInit dim;
} ColliderTrisItemInit; // size 0x3C
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ s32 count;
/* 0x1C */ ColliderTrisItem* list;
} ColliderTris; // size = 0x20
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderTrisItemInit* list;
} ColliderTrisInit;
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderTrisItemInit* list;
} ColliderTrisInit_Set3;
typedef struct {
/* 0x00 */ Vec3f quad[4];
/* 0x30 */ Vec3s dcMid; // midpoint of vectors d, c
/* 0x36 */ Vec3s baMid; // midpoint of vectors b, a
/* 0x3C */ f32 unk_3C;
} ColliderQuadDim; // size = 0x40
typedef struct {
/* 0x00 */ Vec3f quad[4];
} ColliderQuadDimInit;
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ ColliderBody body;
/* 0x40 */ ColliderQuadDim dim;
} ColliderQuad; // size = 0x80
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x18 */ ColliderBodyInit body;
/* 0x30 */ ColliderQuadDimInit dim;
} ColliderQuadInit; // size 0x60
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x18 */ ColliderBodyInit body;
/* 0x30 */ ColliderQuadDimInit dim;
} ColliderQuadInit_Set3;
typedef struct {
Linef line;
u16 unk_18;
} OcLine;
#endif