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* Decompile pausemgr.c * rename pausemgr to z_kaleido_setup * replace 0x4b with SCENE_BOWLING * fix conflict |
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* Decompile pausemgr.c * rename pausemgr to z_kaleido_setup * replace 0x4b with SCENE_BOWLING * fix conflict |
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.. | ||
code | ||
overlays |