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oot/data/overlays
Zelllll 4d30626033
Bg_Breakwall OK and documented (#684)
* cleanup breakwall

* fix mistake in header

* make some data static

* reloc stuffs

* ready for pr

* Remove asm

* Update src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* fix petrie's stuff

* fixed all feedback

* Update src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-02-12 20:51:59 -05:00
..
actors Bg_Breakwall OK and documented (#684) 2021-02-12 20:51:59 -05:00
gamestates Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00