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oot/assets/xml/objects/object_oF1s.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

70 lines
4.6 KiB
XML

<Root>
<File Name="object_oF1s" Segment="6">
<!-- This blob was added just to ensure the object will be extracted. Should be removed in the future. -->
<Blob Name="g_oF1sBlob_000000" Size="0x10" Offset="0x0"/>
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_oF1s_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_oF1s_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_oF1s_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_oF1s_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_oF1s_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_oF1s_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_oF1s_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oF1s_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_oF1s_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_oF1s_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_oF1s_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4" />
<Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0" />
-->
<!--
<Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgb5a1" Width="216" Height="1" Offset="0x11C" />
<Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C" />
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC" />
<Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgb5a1" Width="64" Height="32" Offset="0x8BC" />
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC" />
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC" />
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC" />
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC" />
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C" />
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C" />
<Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C" />
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C" />
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC" />
<Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC" />
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" />
-->
<!--
<DList Name="object_oF1s_DL_006A40" Offset="0x6A40" />
<DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8" />
<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8" />
<DList Name="object_oF1s_DL_0071C8" Offset="0x71C8" />
<DList Name="object_oF1s_DL_007328" Offset="0x7328" />
<DList Name="object_oF1s_DL_007548" Offset="0x7548" />
<DList Name="object_oF1s_DL_007748" Offset="0x7748" />
<DList Name="object_oF1s_DL_007880" Offset="0x7880" />
<DList Name="object_oF1s_DL_007A40" Offset="0x7A40" />
<DList Name="object_oF1s_DL_007C10" Offset="0x7C10" />
<DList Name="object_oF1s_DL_007D70" Offset="0x7D70" />
<DList Name="object_oF1s_DL_007F90" Offset="0x7F90" />
<DList Name="object_oF1s_DL_008190" Offset="0x8190" />
<DList Name="object_oF1s_DL_0082C8" Offset="0x82C8" />
<DList Name="object_oF1s_DL_008488" Offset="0x8488" />
<DList Name="object_oF1s_DL_0084E0" Offset="0x84E0" />
-->
</File>
</Root>