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oot/assets/xml/objects/object_wood02.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

35 lines
2.7 KiB
XML

<Root>
<File Name="object_wood02" Segment="6">
<DList Name="object_wood02_DL_000090" Offset="0x90"/>
<DList Name="object_wood02_DL_000160" Offset="0x160"/>
<DList Name="object_wood02_DL_000340" Offset="0x340"/>
<DList Name="object_wood02_DL_000440" Offset="0x440"/>
<Texture Name="object_wood02_Tex_0004D0" OutName="tex_000004D0" Format="rgb5a1" Width="16" Height="16" Offset="0x4D0"/>
<DList Name="object_wood02_DL_000700" Offset="0x700"/>
<Texture Name="object_wood02_Tex_000790" OutName="tex_00000790" Format="rgb5a1" Width="32" Height="32" Offset="0x790"/>
<Texture Name="object_wood02_Tex_000F90" OutName="tex_00000F90" Format="ia4" Width="32" Height="128" Offset="0xF90"/>
<Texture Name="object_wood02_Tex_001790" OutName="tex_00001790" Format="ia8" Width="32" Height="128" Offset="0x1790"/>
<Texture Name="object_wood02_Tex_002790" OutName="tex_00002790" Format="ia4" Width="32" Height="128" Offset="0x2790"/>
<Texture Name="object_wood02_Tex_002F90" OutName="tex_00002F90" Format="rgb5a1" Width="32" Height="32" Offset="0x2F90"/>
<Texture Name="object_wood02_Tex_003790" OutName="tex_00003790" Format="ia8" Width="32" Height="128" Offset="0x3790"/>
<Texture Name="object_wood02_Tex_004790" OutName="tex_00004790" Format="ia8" Width="32" Height="64" Offset="0x4790"/>
<Texture Name="object_wood02_Tex_004F90" OutName="tex_00004F90" Format="ia8" Width="32" Height="128" Offset="0x4F90"/>
<Texture Name="object_wood02_Tex_005F90" OutName="tex_00005F90" Format="ia8" Width="32" Height="64" Offset="0x5F90"/>
<Texture Name="object_wood02_Tex_006790" OutName="tex_00006790" Format="ia8" Width="32" Height="64" Offset="0x6790"/>
<Texture Name="object_wood02_Tex_006F90" OutName="tex_00006F90" Format="ia8" Width="32" Height="64" Offset="0x6F90"/>
<DList Name="object_wood02_DL_0078D0" Offset="0x78D0"/>
<DList Name="object_wood02_DL_007968" Offset="0x7968"/>
<Blob Name="object_wood02_Blob_007A00" Size="0xA0" Offset="0x7A00"/>
<DList Name="object_wood02_DL_007AD0" Offset="0x7AD0"/>
<DList Name="object_wood02_DL_007CA0" Offset="0x7CA0"/>
<DList Name="object_wood02_DL_007D38" Offset="0x7D38"/>
<DList Name="object_wood02_DL_007E20" Offset="0x7E20"/>
<DList Name="object_wood02_DL_0080D0" Offset="0x80D0"/>
<DList Name="object_wood02_DL_0081A8" Offset="0x81A8"/>
<DList Name="object_wood02_DL_0082B0" Offset="0x82B0"/>
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>
</File>
</Root>