mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-28 15:56:51 +00:00
3eec91504c
* . * remove tools/ZAP2 from origin master * Some texture files * fix tabs in new texture files * map_i_static * some updates * update names * update more names * nintendo_rogo_static * title_static ok * Added segment= to the texture files * do_action_static update * Made suggested changes * Made suggested changes * Fixed spec
91 lines
8.8 KiB
XML
91 lines
8.8 KiB
XML
<Root>
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<File Name="do_action_static" Segment="7">
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<Texture Name="gAttackDoActionENGTex" OutName="attack_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gCheckDoActionENGTex" OutName="check_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gEnterDoActionENGTex" OutName="enter_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gReturnDoActionENGTex" OutName="return_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gOpenDoActionENGTex" OutName="open_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gJumpDoActionENGTex" OutName="jump_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDecideDoActionENGTex" OutName="decide_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDiveDoActionENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gFasterDoActionENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gThrowDoActionENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="i4" Width="48" Height="16"/>
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<Texture Name="gClimbDoActionENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDropDoActionENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDownDoActionENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gSaveDoActionENGTex" OutName="save_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gSpeakDoActionENGTex" OutName="speak_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNextDoActionENGTex" OutName="next_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gGrabDoActionENGTex" OutName="grab_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gStopDoActionENGTex" OutName="stop_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gPutAwayDoActionENGTex" OutName="put_away_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gReelDoActionENGTex" OutName="reel_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum1DoActionENGTex" OutName="num_1_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum2DoActionENGTex" OutName="num_2_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum3DoActionENGTex" OutName="num_3_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum4DoActionENGTex" OutName="num_4_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum5DoActionENGTex" OutName="num_5_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum6DoActionENGTex" OutName="num_6_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum7DoActionENGTex" OutName="num_7_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum8DoActionENGTex" OutName="num_8_eng" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gAttackDoActionGERTex" OutName="attack_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gCheckDoActionGERTex" OutName="check_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gEnterDoActionGERTex" OutName="enter_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gReturnDoActionGERTex" OutName="return_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gOpenDoActionGERTex" OutName="open_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gJumpDoActionGERTex" OutName="jump_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDecideDoActionGERTex" OutName="decide_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDiveDoActionGERTex" OutName="dive_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gFasterDoActionGERTex" OutName="faster_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gThrowDoActionGERTex" OutName="throw_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gUnusedNaviDoActionGERTex" OutName="navi_unused_ger" Format="i4" Width="48" Height="16"/>
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<Texture Name="gClimbDoActionGERTex" OutName="climb_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDropDoActionGERTex" OutName="drop_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDownDoActionGERTex" OutName="down_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gSaveDoActionGERTex" OutName="save_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gSpeakDoActionGERTex" OutName="speak_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNextDoActionGERTex" OutName="next_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gGrabDoActionGERTex" OutName="grab_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gStopDoActionGERTex" OutName="stop_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gPutAwayDoActionGERTex" OutName="put_away_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gReelDoActionGERTex" OutName="reel_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum1DoActionGERTex" OutName="num_1_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum2DoActionGERTex" OutName="num_2_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum3DoActionGERTex" OutName="num_3_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum4DoActionGERTex" OutName="num_4_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum5DoActionGERTex" OutName="num_5_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum6DoActionGERTex" OutName="num_6_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum7DoActionGERTex" OutName="num_7_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum8DoActionGERTex" OutName="num_8_ger" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gAttackDoActionFRATex" OutName="attack_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gCheckDoActionFRATex" OutName="check_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gEnterDoActionFRATex" OutName="enter_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gReturnDoActionFRATex" OutName="return_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gOpenDoActionFRATex" OutName="open_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gJumpDoActionFRATex" OutName="jump_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDecideDoActionFRATex" OutName="decide_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDiveDoActionFRATex" OutName="dive_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gFasterDoActionFRATex" OutName="faster_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gThrowDoActionFRATex" OutName="throw_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gUnusedNaviDoActionFRATex" OutName="navi_unused_fra" Format="i4" Width="48" Height="16"/>
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<Texture Name="gClimbDoActionFRATex" OutName="climb_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDropDoActionFRATex" OutName="drop_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gDownDoActionFRATex" OutName="down_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gSaveDoActionFRATex" OutName="save_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gSpeakDoActionFRATex" OutName="speak_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNextDoActionFRATex" OutName="next_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gGrabDoActionFRATex" OutName="grab_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gStopDoActionFRATex" OutName="stop_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gPutAwayDoActionFRATex" OutName="put_away_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gReelDoActionFRATex" OutName="reel_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum1DoActionFRATex" OutName="num_1_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum2DoActionFRATex" OutName="num_2_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum3DoActionFRATex" OutName="num_3_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum4DoActionFRATex" OutName="num_4_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum5DoActionFRATex" OutName="num_5_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum6DoActionFRATex" OutName="num_6_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum7DoActionFRATex" OutName="num_7_fra" Format="ia4" Width="48" Height="16"/>
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<Texture Name="gNum8DoActionFRATex" OutName="num_8_fra" Format="ia4" Width="48" Height="16"/>
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</File>
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</Root>
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