mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-28 15:56:51 +00:00
9def6f4d0d
* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
53 lines
4.3 KiB
XML
53 lines
4.3 KiB
XML
<Root>
|
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
|
<File Name="ovl_Boss_Ganon">
|
|
<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
|
|
<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
|
|
|
|
<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
|
|
|
|
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
|
|
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
|
|
|
|
<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
|
|
<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
|
|
<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
|
|
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
|
|
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
|
|
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
|
|
<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
|
|
<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
|
|
<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
|
|
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
|
|
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
|
|
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
|
|
<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
|
|
<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
|
|
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
|
|
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
|
|
<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
|
|
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
|
|
<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
|
|
<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
|
|
</File>
|
|
</Root>
|