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https://github.com/zeldaret/oot.git
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ccae1f7387
* Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
164 lines
4.6 KiB
C
164 lines
4.6 KiB
C
#ifndef GFX_H
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#define GFX_H
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#include "ultra64.h"
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#include "ultra64/gbi.h"
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#include "sched.h"
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#include "thga.h"
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// Texture memory size, 4 KiB
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#define TMEM_SIZE 0x1000
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typedef struct {
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ Gfx polyOpaBuffer[0x17E0];
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/* 0x0BF08 */ Gfx polyXluBuffer[0x800];
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/* 0x0FF08 */ Gfx overlayBuffer[0x400];
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/* 0x11F08 */ Gfx workBuffer[0x80];
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/* 0x11308 */ Gfx unusedBuffer[0x20];
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/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
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} GfxPool; // size = 0x12410
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typedef struct GraphicsContext {
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/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
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/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
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/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
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/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
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/* 0x0014 */ u32 unk_014;
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/* 0x0018 */ char unk_018[0x20];
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/* 0x0038 */ OSMesg msgBuff[0x08];
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/* 0x0058 */ OSMesgQueue* schedMsgQueue;
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/* 0x005C */ OSMesgQueue queue;
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/* 0x0078 */ OSScTask task;
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/* 0x00E0 */ char unk_0E0[0xD0];
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/* 0x01B0 */ Gfx* workBuffer;
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/* 0x01B4 */ TwoHeadGfxArena work;
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/* 0x01C4 */ char unk_01C4[0xC0];
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/* 0x0284 */ OSViMode* viMode;
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/* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ?
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/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
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/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
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/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
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/* 0x02D8 */ u32 gfxPoolIdx;
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/* 0x02DC */ u16* curFrameBuffer;
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/* 0x02E0 */ char unk_2E0[0x04];
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/* 0x02E4 */ u32 viFeatures;
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/* 0x02E8 */ s32 fbIdx;
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/* 0x02EC */ void (*callback)(struct GraphicsContext*, void*);
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/* 0x02F0 */ void* callbackParam;
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/* 0x02F4 */ f32 xScale;
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/* 0x02F8 */ f32 yScale;
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/* 0x02FC */ char unk_2FC[0x04];
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} GraphicsContext; // size = 0x300
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typedef enum {
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/* 0 */ SETUPDL_0,
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/* 1 */ SETUPDL_1,
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/* 2 */ SETUPDL_2,
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/* 3 */ SETUPDL_3,
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/* 4 */ SETUPDL_4,
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/* 5 */ SETUPDL_5,
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/* 6 */ SETUPDL_6,
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/* 7 */ SETUPDL_7,
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/* 8 */ SETUPDL_8,
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/* 9 */ SETUPDL_9,
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/* 10 */ SETUPDL_10,
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/* 11 */ SETUPDL_11,
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/* 12 */ SETUPDL_12,
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/* 13 */ SETUPDL_13,
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/* 14 */ SETUPDL_14,
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/* 15 */ SETUPDL_15,
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/* 16 */ SETUPDL_16,
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/* 17 */ SETUPDL_17,
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/* 18 */ SETUPDL_18,
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/* 19 */ SETUPDL_19,
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/* 20 */ SETUPDL_20,
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/* 21 */ SETUPDL_21,
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/* 22 */ SETUPDL_22,
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/* 23 */ SETUPDL_23,
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/* 24 */ SETUPDL_24,
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/* 25 */ SETUPDL_25,
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/* 26 */ SETUPDL_26,
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/* 27 */ SETUPDL_27,
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/* 28 */ SETUPDL_28,
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/* 29 */ SETUPDL_29,
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/* 30 */ SETUPDL_30,
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/* 31 */ SETUPDL_31,
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/* 32 */ SETUPDL_32,
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/* 33 */ SETUPDL_33,
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/* 34 */ SETUPDL_34,
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/* 35 */ SETUPDL_35,
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/* 36 */ SETUPDL_36,
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/* 37 */ SETUPDL_37,
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/* 38 */ SETUPDL_38,
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/* 39 */ SETUPDL_39,
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/* 40 */ SETUPDL_40,
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/* 41 */ SETUPDL_41,
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/* 42 */ SETUPDL_42,
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/* 43 */ SETUPDL_43,
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/* 44 */ SETUPDL_44,
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/* 45 */ SETUPDL_45,
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/* 46 */ SETUPDL_46,
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/* 47 */ SETUPDL_47,
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/* 48 */ SETUPDL_48,
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/* 49 */ SETUPDL_49,
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/* 50 */ SETUPDL_50,
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/* 51 */ SETUPDL_51,
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/* 52 */ SETUPDL_52,
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/* 53 */ SETUPDL_53,
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/* 54 */ SETUPDL_54,
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/* 55 */ SETUPDL_55,
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/* 56 */ SETUPDL_56,
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/* 57 */ SETUPDL_57,
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/* 58 */ SETUPDL_58,
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/* 59 */ SETUPDL_59,
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/* 60 */ SETUPDL_60,
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/* 61 */ SETUPDL_61,
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/* 62 */ SETUPDL_62,
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/* 63 */ SETUPDL_63,
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/* 64 */ SETUPDL_64,
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/* 65 */ SETUPDL_65,
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/* 66 */ SETUPDL_66,
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/* 67 */ SETUPDL_67,
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/* 68 */ SETUPDL_68,
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/* 69 */ SETUPDL_69,
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/* 70 */ SETUPDL_70,
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/* 71 */ SETUPDL_MAX
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} SetupDL;
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#define UCODE_NULL 0
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#define UCODE_F3DZEX 1
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#define UCODE_UNK 2
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#define UCODE_S2DEX 3
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typedef struct {
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/* 0x00 */ u32 type;
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/* 0x04 */ void* ptr;
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} UCodeInfo; // size = 0x8
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typedef struct {
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/* 0x00 */ uintptr_t segments[NUM_SEGMENTS];
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/* 0x40 */ Gfx* dlStack[18];
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/* 0x88 */ s32 dlDepth;
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/* 0x8C */ u32 dlCnt;
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/* 0x90 */ u32 vtxCnt;
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/* 0x94 */ u32 spvtxCnt;
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/* 0x98 */ u32 tri1Cnt;
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/* 0x9C */ u32 tri2Cnt;
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/* 0xA0 */ u32 quadCnt;
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/* 0xA4 */ u32 lineCnt;
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/* 0xA8 */ u32 loaducodeCnt;
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/* 0xAC */ u32 pipeSyncRequired;
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/* 0xB0 */ u32 tileSyncRequired;
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/* 0xB4 */ u32 loadSyncRequired;
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/* 0xB8 */ u32 syncErr;
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/* 0xBC */ s32 enableLog;
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/* 0xC0 */ s32 ucodeType;
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/* 0xC4 */ s32 ucodeInfoCount;
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/* 0xC8 */ UCodeInfo* ucodeInfo;
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/* 0xCC */ u32 modeH;
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/* 0xD0 */ u32 modeL;
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/* 0xD4 */ u32 geometryMode;
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} UCodeDisas; // size = 0xD8
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#endif
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