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oot/tools
2020-06-07 10:37:48 -04:00
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asm_processor Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
asmsplitter Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
ido5.3_compiler
ido7.1_compiler Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
overlayhelpers Actor Cleanups (#177) 2020-05-31 05:55:48 -04:00
ZAP2@5685472826 All 110 scenes decompiled. (#175) 2020-05-29 17:59:10 -04:00
.gitignore vtx extractor (#94) 2020-04-26 18:14:41 -04:00
bootstrap_actors.py
bootstrap_overlay_decomp.py
convert_chars.py
create_actor_headers.py
decompile_data.py Decompiled ovl_En_Ma1 (#83) 2020-04-27 01:47:35 -04:00
disassemble.py
elf2rom.c
elf32.c
elf32.h
find_unused_asm.sh add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
fix_data_stuff.py
format_s_files.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
gen_mips_to_c_context.py Decompiled ovl_En_Ma3 (re-created) (#114) 2020-05-04 12:03:12 -04:00
get_overlay_stats.py
ichaindis.py Actor Cleanups (#177) 2020-05-31 05:55:48 -04:00
Makefile vtx extractor (#94) 2020-04-26 18:14:41 -04:00
makeromfs.c
migrate-rodata.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
mipsdisasm
mkldscript.c Add support for 'after' and 'number' in mkldscript and use 'after' to properly shift the code segment (#194) 2020-06-07 10:31:11 -04:00
n64chksum.c
n64chksum.h
reformat_data_files.py Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
regconvert.py Decompiled ovl_En_Cow (#113) 2020-05-04 12:11:37 -04:00
set_o32abi_bit.py code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
split_out.py
split_out_overlay_funcs.py
util.c
util.h
vtxdis.c vtx extractor (#94) 2020-04-26 18:14:41 -04:00
yaz0.c
yaz0.h
yaz0tool.c