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oot/src/overlays/gamestates
fig02 4f0018bf36
Environment documentation pass (#1115)
* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
2022-05-20 14:40:13 -04:00
..
ovl_file_choose Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
ovl_opening Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_select Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
ovl_title Fix misc 12 (#1222) 2022-05-15 16:38:31 +02:00