mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-28 15:56:51 +00:00
4876610c75
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
246 lines
7.1 KiB
C
Executable file
246 lines
7.1 KiB
C
Executable file
#ifndef _Z64_ANIMATION_H
|
|
#define _Z64_ANIMATION_H
|
|
|
|
#include "ultra64.h"
|
|
#include "z64dma.h"
|
|
#include "z64math.h"
|
|
|
|
extern u32 link_animetion_segment;
|
|
struct GlobalContext;
|
|
struct Actor;
|
|
struct SkelAnime;
|
|
|
|
#define LINK_ANIMATION_OFFSET(addr, offset) \
|
|
(((u32)&_link_animetionSegmentRomStart) + ((u32)addr) - ((u32)&link_animetion_segment) + ((u32)offset))
|
|
#define LIMB_DONE 0xFF
|
|
#define ANIMATION_ENTRY_MAX 50
|
|
#define ANIM_FLAG_UPDATEXZ (1 << 1)
|
|
#define ANIM_FLAG_UPDATEY (1 << 4)
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
|
|
/* 0x06 */ u8 child;
|
|
/* 0x07 */ u8 sibling;
|
|
/* 0x08 */ Gfx* dList;
|
|
} StandardLimb; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
|
|
/* 0x06 */ u8 child;
|
|
/* 0x07 */ u8 sibling;
|
|
/* 0x08 */ Gfx* dLists[2]; // Near and far
|
|
} LodLimb; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
|
|
/* 0x06 */ u8 child;
|
|
/* 0x07 */ u8 sibling;
|
|
/* 0x08 */ s32 unk_08; // Type of data contained in segment
|
|
/* 0x0C */ UNK_PTR segment; // Segment address of data. Currently unclear what.
|
|
} SkinLimb; // size = 0x10
|
|
|
|
// Model has limbs with only rigid meshes
|
|
typedef struct {
|
|
/* 0x00 */ void** segment;
|
|
/* 0x04 */ u8 limbCount;
|
|
} SkeletonHeader; // size = 0x8
|
|
|
|
// Model has limbs with flexible meshes
|
|
typedef struct {
|
|
/* 0x00 */ SkeletonHeader sh;
|
|
/* 0x08 */ u8 dListCount;
|
|
} FlexSkeletonHeader; // size = 0xC
|
|
|
|
typedef struct {
|
|
s16 frameCount;
|
|
s16 unk_02;
|
|
} GenericAnimationHeader; // size = 0x4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ GenericAnimationHeader genericHeader;
|
|
/* 0x04 */ u32 rotationValueSeg; // "tbl"
|
|
/* 0x08 */ u32 rotationIndexSeg; // "ref_tbl"
|
|
/* 0x0C */ u16 limit;
|
|
} AnimationHeader; // size = 0x10
|
|
|
|
typedef struct {
|
|
GenericAnimationHeader genericHeader;
|
|
u32 segment;
|
|
} LinkAnimationHeader; // size = 0x8
|
|
|
|
typedef s32 (*OverrideLimbDrawOpa)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
|
|
void*);
|
|
|
|
typedef void (*PostLimbDrawOpa)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void*);
|
|
|
|
typedef s32 (*OverrideLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
|
|
void*, Gfx** gfx);
|
|
|
|
typedef void (*PostLimbDraw)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void*,
|
|
Gfx** gfx);
|
|
|
|
typedef s16 AnimationRotationValue;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 x;
|
|
/* 0x02 */ u16 y;
|
|
/* 0x04 */ u16 z;
|
|
} AnimationRotationIndex; // size = 0x06
|
|
|
|
typedef enum {
|
|
ANIMATION_LINK,
|
|
ANIMATION_TYPE1,
|
|
ANIMATION_TYPE2,
|
|
ANIMATION_TYPE3,
|
|
ANIMATION_TYPE4,
|
|
ANIMATION_TYPE5
|
|
} AnimationType;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ DmaRequest req;
|
|
/* 0x020 */ OSMesgQueue msgQueue;
|
|
/* 0x038 */ OSMesg msg;
|
|
} AnimationEntryType0;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 unk_00;
|
|
/* 0x001 */ u8 vecCount;
|
|
/* 0x004 */ Vec3s* dst;
|
|
/* 0x008 */ Vec3s* src;
|
|
} AnimationEntryType1;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 unk_00;
|
|
/* 0x001 */ u8 limbCount;
|
|
/* 0x004 */ Vec3s* unk_04;
|
|
/* 0x008 */ Vec3s* unk_08;
|
|
/* 0x00C */ f32 unk_0C;
|
|
} AnimationEntryType2;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 unk_00;
|
|
/* 0x001 */ u8 vecCount;
|
|
/* 0x004 */ Vec3s* dst;
|
|
/* 0x008 */ Vec3s* src;
|
|
/* 0x00C */ u8* index;
|
|
} AnimationEntryType3;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 unk_00;
|
|
/* 0x001 */ u8 vecCount;
|
|
/* 0x002 */ char unk_02[0x2];
|
|
/* 0x004 */ Vec3s* dst;
|
|
/* 0x008 */ Vec3s* src;
|
|
/* 0x00C */ u8* index;
|
|
} AnimationEntryType4;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ struct Actor* actor;
|
|
/* 0x004 */ struct SkelAnime* skelAnime;
|
|
/* 0x008 */ f32 unk_08;
|
|
} AnimationEntryType5;
|
|
|
|
typedef struct {
|
|
/* 0x004 */ char raw[0x3C];
|
|
} AnimationEntryRaw;
|
|
|
|
typedef union {
|
|
AnimationEntryRaw data;
|
|
AnimationEntryType0 type0;
|
|
AnimationEntryType1 type1;
|
|
AnimationEntryType2 type2;
|
|
AnimationEntryType3 type3;
|
|
AnimationEntryType4 type4;
|
|
AnimationEntryType5 type5;
|
|
} AnimationEntryData;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 type;
|
|
/* 0x01 */ u8 unk_01;
|
|
/* 0x02 */ char unk_02[2];
|
|
/* 0x04 */ AnimationEntryData data;
|
|
} AnimationEntry; // size = 0x40
|
|
|
|
typedef struct AnimationContext {
|
|
s16 animationCount;
|
|
char unk_02[2];
|
|
AnimationEntry entries[ANIMATION_ENTRY_MAX];
|
|
} AnimationContext;
|
|
|
|
typedef void (*AnimationEntryCallback)(struct GlobalContext* globalCtx, AnimationEntryData* data);
|
|
|
|
// fcurve_skelanime structs
|
|
typedef struct {
|
|
/* 0x0000 */ u16 unk_00; // appears to be flags
|
|
/* 0x0002 */ s16 unk_02;
|
|
/* 0x0004 */ s16 unk_04;
|
|
/* 0x0006 */ s16 unk_06;
|
|
/* 0x0008 */ f32 unk_08;
|
|
} TransformData; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ u8* refIndex;
|
|
/* 0x0004 */ TransformData* transformData;
|
|
/* 0x0008 */ s16* copyValues;
|
|
/* 0x000C */ s16 unk_0C;
|
|
/* 0x000E */ s16 unk_10;
|
|
} TransformUpdateIndex; // size 0x10
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ u8 firstChildIdx;
|
|
/* 0x0001 */ u8 nextLimbIdx;
|
|
/* 0x0004 */ Gfx* dList[2];
|
|
} SkelCurveLimb; // size >= 0x8
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ SkelCurveLimb** limbs;
|
|
/* 0x0004 */ u8 limbCount;
|
|
} SkelCurveLimbList; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ Vec3s scale;
|
|
/* 0x0006 */ Vec3s rot;
|
|
/* 0x000C */ Vec3s pos;
|
|
} LimbTransform; // size = 0x12
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ u8 limbCount;
|
|
/* 0x0004 */ SkelCurveLimb** limbList;
|
|
/* 0x0008 */ TransformUpdateIndex* transUpdIdx;
|
|
/* 0x000C */ f32 unk_0C; // seems to be unused
|
|
/* 0x0010 */ f32 animFinalFrame;
|
|
/* 0x0014 */ f32 animSpeed;
|
|
/* 0x0018 */ f32 animCurFrame;
|
|
/* 0x001C */ LimbTransform* transforms;
|
|
} SkelAnimeCurve; // size = 0x20
|
|
|
|
typedef s32 (*OverrideCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCuve, s32 limbIndex, void*);
|
|
typedef void (*PostCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCuve, s32 limbIndex, void*);
|
|
|
|
typedef s32 (*AnimationUpdateFunc)();
|
|
|
|
typedef struct SkelAnime {
|
|
/* 0x00 */ u8 limbCount; // "joint_Num"
|
|
/* 0x01 */ u8 mode; // 0/1 repeat animation, 2/3 stop animation, >= 4 starts on frame 0 and plays once
|
|
/* 0x02 */ u8 dListCount;
|
|
/* 0x03 */ s8 unk_03;
|
|
/* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb or SkinLimb.
|
|
/* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader.
|
|
/* 0x0C */ f32 initialFrame;
|
|
/* 0x10 */ f32 animFrameCount;
|
|
/* 0x14 */ f32 totalFrames;
|
|
/* 0x18 */ f32 animCurrentFrame;
|
|
/* 0x1C */ f32 animPlaybackSpeed;
|
|
/* 0x20 */ Vec3s* limbDrawTbl; // "now_joint"
|
|
/* 0x24 */ Vec3s* transitionDrawTbl; // "morf_joint"
|
|
/* 0x28 */ f32 transCurrentFrame;
|
|
/* 0x2C */ f32 transitionStep;
|
|
/* 0x30 */ AnimationUpdateFunc update;
|
|
/* 0x34 */ s8 initFlags;
|
|
/* 0x35 */ u8 flags;
|
|
/* 0x36 */ s16 prevFrameRot;
|
|
/* 0x38 */ Vec3s prevFramePos;
|
|
/* 0x3E */ Vec3s unk_3E;
|
|
} SkelAnime; // size = 0x44
|
|
|
|
#endif
|