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oot/asm/non_matchings/overlays/actors
Peppers1612 b9b5724dec
BgPoSyokudai (#382)
* BgPoSyokudai: decomp Init()

* BgPoSyokudai: decomp Destroy()

* BgPoSyokudai: decomp Update()

* BgPoSyokudai: decomp Draw()

* BgPoSyokudai: remove data.s and reloc.s

* BgPoSyokudai: clarify switch flags 1D to 1F

* BgPoSyokudai: format following codestyle and remove macros
2020-09-21 03:30:58 -04:00
..
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Breakwall rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Ddan_Jd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Dy_Yoseizo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Ganon_Otyuka Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Firemeiro Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Gnd_Soulmeiro z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Gate Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_MeganeBG Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Hidan_Curtain z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Fwbig Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Hidan_Hamstep attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Rock z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Turara z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Bombchuiwa Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Cobra attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Ironobj Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Zurerukabe Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Mizu_Shutter Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mizu_Water Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Mori_Bigst Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Mori_Hashigo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Mori_Hashira4 Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Idomizu Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Kaitenkabe Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Mori_Rakkatenjo Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Po_Event Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Relay_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Bg_Spot03_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot06_Objects z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Spot07_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Spot11_Oasis Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot15_Rrbox Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot16_Bombstone Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Bg_Spot18_Basket attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Sp Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Boss_Dodongo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Fd attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Fd2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Ganon Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Boss_Ganon2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Ganondrof z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Boss_Goma attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Mo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Sst Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Boss_Tw Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Boss_Va attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_6K z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Demo_Du attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Ec Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Effect attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Ext Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gj attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Gt Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_Demo_Ik Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Kankyo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Demo_Shd Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Demo_Tre_Lgt Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Door_Killer Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Door_Shutter Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Door_Warp1 z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Efc_Erupc Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Eff_Dust Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Am z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Anubice Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Anubice_Fire Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Arrow Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Attack_Niw Attack_Niw (#272) 2020-08-19 22:17:42 -04:00
ovl_En_Ba Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bb attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bdfire z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bili z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bom_Bowl_Man attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bom_Bowl_Pit attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bom_Chu attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Box Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Brob z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Bubble Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Butte Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Bw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Changer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Clear_Tag z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Crow Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Cs Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Daiku z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Dekunuts attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Dh attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Diving_Game attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Dns attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Dnt_Demo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Dnt_Nomal ovl_Effect_Ss_Extra (#339) 2020-09-04 17:22:12 -04:00
ovl_En_Dodojr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodongo Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Door Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Du attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Eiyer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Elf Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Encount1 Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Encount2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fd attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fd_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_fHG attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Fire_Rock Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Firefly Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Fish attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fr z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Fw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fz rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_G_Switch ovl_Effect_Ss_Extra (#339) 2020-09-04 17:22:12 -04:00
ovl_En_Ganon_Mant Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gb Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Ge1 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ge2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ge3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_GeldB Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Gm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Go attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Go2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Goma attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Goroiwa Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Holl Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Honotrap attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse_Link_Child z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Normal z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Horse_Zelda z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hs attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Hs2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Hy Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Ice_Hono z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Ik z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_In Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Insect Decompile ovl_En_Insect (#244) 2020-07-18 17:40:27 -04:00
ovl_En_Ishi attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Jj attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Jsjutan Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Kakasi Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi3 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kanban attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Karebaba attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ko attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Kusa attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_M_Thunder z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Mag Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
ovl_En_Mb z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Mk attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Mm Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Mm2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Mu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nb attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Niw attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Niw_Lady attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Nwc z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ny z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Okuta z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ossan attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Owl Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Part Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Peehat attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Po_Desert z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Po_Field z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Po_Relay z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Po_Sisters Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Poh z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Rd z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Reeba Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_River_Sound Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Rl attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Rr rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_En_Sa attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Sda Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Siofuki Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Skb Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Skj Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Ssh Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Sth attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Stream Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Sw attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Itm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ta attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Takara_Man attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Test Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Tg z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tite Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Torch2 Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Toryo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Tp z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tr attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Trap z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tubo_Trap Match a few functions (#324) 2020-08-15 13:23:29 -04:00
ovl_En_Vali z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Vb_Ball attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Viewer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Vm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Wall_Tubo Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Weiyer z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Wf Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Wonder_Item Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Wood02 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Xc z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Yabusame_Mark ovl_Effect_Ss_Extra (#339) 2020-09-04 17:22:12 -04:00
ovl_En_Zf Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_En_Zl3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Zl4 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Zo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Fishing z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Item_Shield attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_kaleido_scope Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Magic_Dark ovl_Magic_Dark 3 matching, 4 nonmatching (#310) 2020-08-15 14:12:21 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Mir_Ray Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Bean Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Obj_Hamishi Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Ice_Poly rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Obj_Kibako attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Kibako2 Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lift Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Obj_Lightswitch attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Oshihiki Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Switch Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Syokudai z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Obj_Timeblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Warp2block Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_player_actor Decompile Player (#387) 2020-09-18 21:45:39 -04:00