mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 21:40:03 +00:00
055d1d2bae
* Audio_AllocDmaMemory * Audio_AllocDmaMemoryZeroed * func_800DE238 * Audio_SessionPoolsInit * func_800DE2B0 * func_800DE258 * Audio_DiscardSequence * Audio_DiscardBank * func_800DE12C * Audio_ResetLoadStatus * func_800DDE3C * func_800DDE20 * Audio_InitMainPools * Audio_SoundAllocPoolInit * Audio_PersistentPoolClear * Audio_TemporaryPoolClear * func_800DE4A0 * Audio_PersistentPoolsInit * Audio_TemporaryPoolsInit * Formatting * Audio_SeqAndBankPoolInit * Audio_Alloc * Audio_AllocZeroed * func_800DE4B0 * func_800DF0CC * func_800DF074 * func_800DF1D8 * func_800DF688 * func_800DF5DC, func_800DF630 * func_800DF7BC * func_800DF7C4 * func_800DF888 * Fix AudioBufferParameters * Audio_ResetStep * Struct work * oops * structsss * wip on func_800DFBF8 * func_800E04E8 * func_800E0540 * func_800E0964 * func_800E1148 * func_800DF5AC * func_800E0E6C * func_800E0E90 * func_800E0BF8 * func_800E0634 * func_800E05C4 * func_800E0CBC * func_800E0C80 * naming * func_800E0BB4 * func_800E0AD8 * func_800E0E0C * func_800E0EB4 * func_800E06CC * Audio_AllocBankOrSeq * Use true/false macros * fixup * Format * comments * review * unk instrument -> sfx * Reword comment * Change AVOID_UB to a comment Co-authored-by: zelda2774 <zelda2774@invalid> |
||
---|---|---|
.. | ||
PR | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
string.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64scene.h | ||
z64transition.h |