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63 lines
2 KiB
Python
Executable file
63 lines
2 KiB
Python
Executable file
#!/usr/bin/python3
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import os
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import sys
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import subprocess
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from pathlib import Path
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script_dir = os.path.dirname(os.path.realpath(__file__))
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root_dir = script_dir + "/../"
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src_dir = root_dir + "src/"
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def get_c_dir(dirname):
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for root, dirs, files in os.walk(src_dir):
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for directory in dirs:
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if directory == dirname:
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return os.path.join(root, directory)
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def get_c_file(directory):
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for root, dirs, files in os.walk(directory):
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for file in files:
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if file.endswith(".c") and "data" not in file:
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return file
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def import_c_file(in_file):
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in_file = os.path.relpath(in_file, root_dir)
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cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-Isrc", "-undef", "-D__sgi", "-D_LANGUAGE_C",
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"-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", in_file]
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try:
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return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
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except subprocess.CalledProcessError:
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print(
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"Failed to preprocess input file, when running command:\n"
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+ cpp_command,
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file=sys.stderr,
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)
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sys.exit(1)
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def main():
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if len(sys.argv) > 1:
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arg = sys.argv[1]
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if arg == "-h" or arg == "--help":
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sys.exit("Usage: ./m2ctx.py path/to/file.c\n" \
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"or ./m2ctx.py (from an actor or gamestate's asm dir)\n" \
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"Output will be saved in oot/ctx.c")
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c_file_path = Path.cwd() / sys.argv[1]
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else:
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this_dir = Path.cwd()
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c_dir_path = get_c_dir(this_dir.name)
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if c_dir_path is None:
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sys.exit("Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
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c_file = get_c_file(c_dir_path)
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c_file_path = os.path.join(c_dir_path, c_file)
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output = import_c_file(c_file_path)
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with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f:
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f.write(output)
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if __name__ == "__main__":
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main()
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