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4f0018bf36
* some docs, start introducing time macro * most usages of CLOCK_TIME * finish up clock time defines, format * saving incase i need to revert * more docs * more docs progress * some more docs * format with 11 * change sos to storm * update functions.h * some depth stuff * review 1 and 2 * whoops * update zbuf stuff * most of review 3 * enum name * storm state enum * review 4 * fix enum * add comment to skyboxischanging * review * things dont match, committing so i can change branches * revert struct changes * define for override_full_control * new clock_time macro * fill alpha -> glare strength * update comment * remove indoor/outdoor, new name for underwater light variable * remove copy pasted comment * fix comments * remove whitespave * review
23 lines
792 B
C
23 lines
792 B
C
#include "global.h"
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// The use of ALIGNED8 here is just a temporary solution until the SaveContext is re-structured
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ALIGNED8 SaveContext gSaveContext;
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u32 D_8015FA88;
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u32 D_8015FA8C;
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void SaveContext_Init(void) {
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bzero(&gSaveContext, sizeof(gSaveContext));
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D_8015FA88 = 0;
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D_8015FA8C = 0;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
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gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
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gSaveContext.nextCutsceneIndex = 0xFFEF;
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gSaveContext.cutsceneTrigger = 0;
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gSaveContext.chamberCutsceneNum = 0;
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gSaveContext.nextDayTime = NEXT_TIME_NONE;
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gSaveContext.skyboxTime = 0;
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gSaveContext.dogIsLost = true;
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gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
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gSaveContext.unk_13EE = 50;
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}
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