mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 07:46:01 +00:00
0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
15 lines
586 B
XML
15 lines
586 B
XML
<Root>
|
|
<File Name="spot06_scene" Segment="2">
|
|
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
|
|
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
|
|
<Path Name="gSpot06Path_00776C" Offset="0x776C"/>
|
|
<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
|
|
<Scene Name="spot06_scene" Offset="0x0"/>
|
|
</File>
|
|
<File Name="spot06_room_0" Segment="3">
|
|
<DList Name="gSpot06DL_00A400" Offset="0xA400"/>
|
|
<DList Name="gSpot06DL_00A608" Offset="0xA608"/>
|
|
|
|
<Room Name="spot06_room_0" Offset="0x0"/>
|
|
</File>
|
|
</Root>
|