mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-15 06:06:04 +00:00
ccae1f7387
* Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
33 lines
781 B
C
33 lines
781 B
C
#ifndef PRERENDER_H
|
|
#define PRERENDER_H
|
|
|
|
#include "ultra64/ultratypes.h"
|
|
|
|
typedef struct ListAlloc {
|
|
/* 0x00 */ struct ListAlloc* prev;
|
|
/* 0x04 */ struct ListAlloc* next;
|
|
} ListAlloc; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 width;
|
|
/* 0x04 */ s32 height;
|
|
/* 0x08 */ s32 widthSave;
|
|
/* 0x0C */ s32 heightSave;
|
|
/* 0x10 */ u16* fbuf;
|
|
/* 0x14 */ u16* fbufSave;
|
|
/* 0x18 */ u8* cvgSave;
|
|
/* 0x1C */ u16* zbuf;
|
|
/* 0x20 */ u16* zbufSave;
|
|
/* 0x24 */ s32 ulxSave;
|
|
/* 0x28 */ s32 ulySave;
|
|
/* 0x2C */ s32 lrxSave;
|
|
/* 0x30 */ s32 lrySave;
|
|
/* 0x34 */ s32 ulx;
|
|
/* 0x38 */ s32 uly;
|
|
/* 0x3C */ s32 lrx;
|
|
/* 0x40 */ s32 lry;
|
|
/* 0x44 */ ListAlloc alloc;
|
|
/* 0x4C */ u32 unk_4C;
|
|
} PreRender; // size = 0x50
|
|
|
|
#endif
|