1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-05-10 02:54:24 +00:00
oot/src/code/padmgr.c
fig02 de59ad3db7
macros.h 1/?: PRINTF and T (#2509)
* create printf and translation headers

* non-overlays complete

* printf finished

* move T macro

* edit comment

* fix error

* fix bss

* remove is_64

* fix bss
2025-04-23 19:31:49 -04:00

535 lines
21 KiB
C

/**
* @file padmgr.c
*
* This file implements communicating with joybus devices at a high level and serving the results to other threads.
*
* Any device that can be plugged into one of the four controller ports such as a standard N64 controller is a joybus
* device. Some joybus devices are also located inside the cartridge such as EEPROM for save data or the Real-Time
* Clock, however neither of these are used in Zelda64 and so this type of communication is unimplemented. Of the
* possible devices that can be plugged into the controller ports, the only device that padmgr will recognize and
* attempt to communicate with is the standard N64 controller.
*
* Communicating with these devices is broken down into various layers:
*
* Other threads : The rest of the program that will use the polled data
* |
* PadMgr : Manages devices, submits polling commands at vertical retrace
* |
* Libultra osCont* routines : Interface for building commands and safely using the Serial Interface
* |
* Serial Interface : Hardware unit for sending joybus commands and receiving data via DMA
* |
* PIF : Forwards joybus commands and receives response data from the devices
* |---¬---¬---¬-------¬
* 1 2 3 4 5 : The joybus devices plugged into the four controller ports or on the cartridge
*
* Joybus communication is handled on another thread as polling and receiving controller data is a slow process; the
* N64 programming manual section 26.2.4.1 quotes 2 milliseconds as the expected delay from calling
* `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
* done while waiting for this operation to complete.
*/
#include "libu64/debug.h"
#include "libu64/padsetup.h"
#include "macros.h"
#include "padmgr.h"
#include "printf.h"
#include "fault.h"
#include "terminal.h"
#include "translation.h"
#include "line_numbers.h"
#define PADMGR_LOG(controllerNum, msg) \
if (DEBUG_FEATURES) { \
PRINTF_COLOR_YELLOW(); \
PRINTF(T("padmgr: %dコン: %s\n", "padmgr: Controller %d: %s\n"), (controllerNum) + 1, (msg)); \
PRINTF_RST(); \
} \
(void)0
#define LOG_SEVERITY_NOLOG 0
#define LOG_SEVERITY_CRITICAL 1
#define LOG_SEVERITY_ERROR 2
#define LOG_SEVERITY_VERBOSE 3
s32 gPadMgrLogSeverity = LOG_SEVERITY_CRITICAL;
/**
* Acquires exclusive access to the serial event queue.
*
* When a DMA to/from PIF RAM completes, an SI interrupt is generated to notify the process that the DMA has completed
* and a message is posted to the serial event queue. If multiple processes are trying to use the SI at the same time
* it becomes ambiguous as to which DMA has completed, so a locking system is required to arbitrate access to the SI.
*
* Once the task requiring the serial event queue is complete, it should be released with a call to
* `PadMgr_ReleaseSerialEventQueue()`.
*
* If another process tries to acquire the event queue, the current thread will be blocked until the event queue is
* released. Note the possibility for a deadlock, if the thread that already holds the serial event queue attempts to
* acquire it again it will block forever.
*
* @return The message queue to which SI interrupt events are posted.
*
* @see PadMgr_ReleaseSerialEventQueue
*/
OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr) {
OSMesgQueue* serialEventQueue;
#if DEBUG_FEATURES
serialEventQueue = NULL;
#endif
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
PRINTF(T("%2d %d serialMsgQロック待ち %08x %08x %08x\n",
"%2d %d serialMsgQ Waiting for lock %08x %08x %08x\n"),
osGetThreadId(NULL), MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue,
&serialEventQueue);
}
osRecvMesg(&padMgr->serialLockQueue, (OSMesg*)&serialEventQueue, OS_MESG_BLOCK);
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
PRINTF(T("%2d %d serialMsgQをロックしました %08x\n",
"%2d %d serialMsgQ Locked %08x\n"),
osGetThreadId(NULL), MQ_GET_COUNT(&padMgr->serialLockQueue), serialEventQueue);
}
return serialEventQueue;
}
/**
* Relinquishes access to the serial message queue, allowing another process to acquire and use it.
*
* @param serialEventQueue The serial message queue acquired by `PadMgr_AcquireSerialEventQueue`
*
* @see PadMgr_AcquireSerialEventQueue
*/
void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
PRINTF(T("%2d %d serialMsgQロック解除します %08x %08x %08x\n", "%2d %d serialMsgQ Unlock %08x %08x %08x\n"),
osGetThreadId(NULL), MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue,
serialEventQueue);
}
osSendMesg(&padMgr->serialLockQueue, (OSMesg)serialEventQueue, OS_MESG_BLOCK);
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
PRINTF(T("%2d %d serialMsgQロック解除しました %08x %08x %08x\n", "%2d %d serialMsgQ Unlocked %08x %08x %08x\n"),
osGetThreadId(NULL), MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue,
serialEventQueue);
}
}
/**
* Locks controller input data while padmgr is reading new inputs or another thread is using the current inputs.
* This prevents new inputs overwriting the current inputs while they are in use.
*
* @see PadMgr_UnlockPadData
*/
void PadMgr_LockPadData(PadMgr* padMgr) {
osRecvMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
/**
* Unlocks controller input data, allowing padmgr to read new inputs or another thread to access the most recently
* polled inputs.
*
* @see PadMgr_LockPadData
*/
void PadMgr_UnlockPadData(PadMgr* padMgr) {
osSendMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
/**
* Activates the rumble pak for all controllers it is enabled on, stops it for all controllers it is disabled on and
* attempts to initialize it for a controller if it is not already initialized.
*/
void PadMgr_UpdateRumble(PadMgr* padMgr) {
static u32 sRumbleErrorCount = 0; // original name: "errcnt"
static u32 sRumbleUpdateCounter;
s32 i;
s32 ret;
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
s32 triedRumbleComm = false;
for (i = 0; i < MAXCONTROLLERS; i++) {
if (padMgr->ctrlrIsConnected[i]) {
// Check status for whether a controller pak is connected
if (padMgr->padStatus[i].status & CONT_CARD_ON) {
if (padMgr->pakType[i] == CONT_PAK_RUMBLE) {
if (padMgr->rumbleEnable[i]) {
if (padMgr->rumbleTimer[i] < 3) {
PADMGR_LOG(i, T("振動パック ぶるぶるぶるぶる", "Rumble pak brrr"));
if (osMotorStart(&padMgr->rumblePfs[i]) != 0) {
padMgr->pakType[i] = CONT_PAK_NONE;
PADMGR_LOG(i, T("振動パックで通信エラーが発生しました",
"A communication error has occurred with the rumble pak"));
} else {
padMgr->rumbleTimer[i] = 3;
}
triedRumbleComm = true;
}
} else {
if (padMgr->rumbleTimer[i] != 0) {
PADMGR_LOG(i, T("振動パック 停止", "Stop rumble pak"));
if (osMotorStop(&padMgr->rumblePfs[i]) != 0) {
padMgr->pakType[i] = CONT_PAK_NONE;
PADMGR_LOG(i, T("振動パックで通信エラーが発生しました",
"A communication error has occurred with the rumble pak"));
} else {
padMgr->rumbleTimer[i]--;
}
triedRumbleComm = true;
}
}
}
} else {
if (padMgr->pakType[i] != CONT_PAK_NONE) {
if (padMgr->pakType[i] == CONT_PAK_RUMBLE || !DEBUG_FEATURES) {
PADMGR_LOG(i, T("振動パックが抜かれたようです", "It seems that a rumble pak was pulled out"));
padMgr->pakType[i] = CONT_PAK_NONE;
} else {
PADMGR_LOG(i, T("振動パックではないコントローラパックが抜かれたようです",
"It seems that a controller pak that is not a rumble pak was pulled out"));
padMgr->pakType[i] = CONT_PAK_NONE;
}
}
}
}
}
if (!triedRumbleComm) {
// Try to initialize the rumble pak for controller port `i` if a controller pak is connected and
// not already known to be an initialized a rumble pak
i = sRumbleUpdateCounter % MAXCONTROLLERS;
if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & CONT_CARD_ON) &&
padMgr->pakType[i] != CONT_PAK_RUMBLE) {
ret = osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i);
if (ret == 0) {
padMgr->pakType[i] = CONT_PAK_RUMBLE;
osMotorStart(&padMgr->rumblePfs[i]);
osMotorStop(&padMgr->rumblePfs[i]);
PADMGR_LOG(i, T("振動パックを認識しました", "Recognized rumble pak"));
} else if (ret == PFS_ERR_DEVICE) {
padMgr->pakType[i] = CONT_PAK_OTHER;
} else if (ret == PFS_ERR_CONTRFAIL) {
LOG_NUM("++errcnt", ++sRumbleErrorCount, "../padmgr.c", 282);
PADMGR_LOG(i, T("コントローラパックの通信エラー", "Controller pak communication error"));
}
}
}
sRumbleUpdateCounter++;
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
}
/**
* Immediately stops rumble on all controllers
*/
void PadMgr_RumbleStop(PadMgr* padMgr) {
s32 i;
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
for (i = 0; i < MAXCONTROLLERS; i++) {
if (osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i) == 0) {
// If there is a rumble pak attached to this controller, stop it
if (!FAULT_MSG_ID && padMgr->rumbleOnTimer != 0) {
PADMGR_LOG(i, T("振動パック 停止", "Stop rumble pak"));
}
osMotorStop(&padMgr->rumblePfs[i]);
}
}
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
}
/**
* Prevents rumble for 3 VI, ~0.05 seconds at 60 VI/sec
*/
void PadMgr_RumbleReset(PadMgr* padMgr) {
padMgr->rumbleOffTimer = 3;
}
/**
* Enables or disables rumble on controller port `port` for 240 VI,
* ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
*/
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble) {
padMgr->rumbleEnable[port] = rumble;
padMgr->rumbleOnTimer = 240;
}
/**
* Enables or disables rumble on all controller ports for 240 VI,
* ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
*
* @param enable Array of u8 of length MAXCONTROLLERS containing either true or false to enable or disable rumble
* for that controller
*/
void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable) {
s32 i;
for (i = 0; i < MAXCONTROLLERS; i++) {
padMgr->rumbleEnable[i] = enable[i];
}
padMgr->rumbleOnTimer = 240;
}
/**
* Updates `padMgr->inputs` based on the error response of each controller
*/
void PadMgr_UpdateInputs(PadMgr* padMgr) {
s32 i;
Input* input;
OSContPad* pad; // original name: "padnow1"
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
for (input = &padMgr->inputs[0], pad = &padMgr->pads[0], i = 0; i < padMgr->nControllers; i++, input++, pad++) {
input->prev = input->cur;
switch (pad->errno) {
case 0:
// No error, copy inputs
input->cur = *pad;
if (!padMgr->ctrlrIsConnected[i]) {
padMgr->ctrlrIsConnected[i] = true;
PADMGR_LOG(i, T("認識しました", "Recognized"));
}
break;
case (CHNL_ERR_OVERRUN >> 4):
// Overrun error, reuse previous inputs
input->cur = input->prev;
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], "../padmgr.c", 380);
PADMGR_LOG(i, T("オーバーランエラーが発生", "Overrun error occurred"));
break;
case (CHNL_ERR_NORESP >> 4):
// No response error, take inputs as 0
input->cur.button = 0;
input->cur.stick_x = 0;
input->cur.stick_y = 0;
input->cur.errno = pad->errno;
if (padMgr->ctrlrIsConnected[i]) {
// If we get no response, consider the controller disconnected
padMgr->ctrlrIsConnected[i] = false;
padMgr->pakType[i] = CONT_PAK_NONE;
padMgr->rumbleTimer[i] = UINT8_MAX;
PADMGR_LOG(i, T("応答しません", "Not responding"));
}
break;
default:
// Unknown error response
LOG_HEX("padnow1->errno", pad->errno, "../padmgr.c", 396);
Fault_AddHungupAndCrash("../padmgr.c", LN3(379, 382, 397, 397));
break;
}
// Calculate pressed and relative inputs
buttonDiff = input->prev.button ^ input->cur.button;
input->press.button |= (u16)(buttonDiff & input->cur.button);
input->rel.button |= (u16)(buttonDiff & input->prev.button);
PadUtils_UpdateRelXY(input);
input->press.stick_x += (s8)(input->cur.stick_x - input->prev.stick_x);
input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y);
}
PadMgr_UnlockPadData(padMgr);
}
void PadMgr_HandleRetrace(PadMgr* padMgr) {
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
// Begin reading controller data
osContStartReadData(serialEventQueue);
// Execute retrace callback
if (padMgr->retraceCallback != NULL) {
padMgr->retraceCallback(padMgr, padMgr->retraceCallbackArg);
}
// Wait for controller data
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetReadData(padMgr->pads);
#if !DEBUG_FEATURES
// Clear controllers 2 and 4
bzero(&padMgr->pads[1], sizeof(OSContPad));
bzero(&padMgr->pads[3], sizeof(OSContPad));
#endif
// If resetting, clear all controllers
if (padMgr->isResetting) {
bzero(padMgr->pads, sizeof(padMgr->pads));
}
// Update input data
PadMgr_UpdateInputs(padMgr);
// Query controller status for all controllers
osContStartQuery(serialEventQueue);
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetQuery(padMgr->padStatus);
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
{
u32 mask = 0;
s32 i;
// Update the state of connected controllers
for (i = 0; i < MAXCONTROLLERS; i++) {
if (padMgr->padStatus[i].errno == 0) {
// Only standard N64 controllers are supported
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
mask |= 1 << i;
} else {
LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type, "../padmgr.c", 458);
PRINTF(T("知らない種類のコントローラが接続されています\n",
"An unknown type of controller is connected\n"));
}
}
}
padMgr->validCtrlrsMask = mask;
}
if (FAULT_MSG_ID != 0) {
// If fault is active, no rumble
PadMgr_RumbleStop(padMgr);
} else if (padMgr->rumbleOffTimer > 0) {
// If the rumble off timer is active, no rumble
--padMgr->rumbleOffTimer;
PadMgr_RumbleStop(padMgr);
} else if (padMgr->rumbleOnTimer == 0) {
// If the rumble on timer is inactive, no rumble
PadMgr_RumbleStop(padMgr);
} else if (!padMgr->isResetting) {
// If not resetting, update rumble
PadMgr_UpdateRumble(padMgr);
--padMgr->rumbleOnTimer;
}
}
void PadMgr_HandlePreNMI(PadMgr* padMgr) {
PRINTF("padmgr_HandlePreNMI()\n");
padMgr->isResetting = true;
PadMgr_RumbleReset(padMgr);
}
/**
* Fetches the most recently polled inputs from padmgr
*
* @param inputs Array of Input of length MAXCONTROLLERS to copy inputs into
* @param gamePoll True if polling inputs for updating the game state
*/
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest) {
s32 i;
Input* inputIn;
Input* inputOut;
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
for (inputIn = &padMgr->inputs[0], inputOut = &inputs[0], i = 0; i < MAXCONTROLLERS; i++, inputIn++, inputOut++) {
if (gameRequest) {
// Copy inputs as-is, press and rel are calculated prior in `PadMgr_UpdateInputs`
*inputOut = *inputIn;
// Zero parts of the press and rel inputs in the polled inputs so they are not read more than once
inputIn->press.button = 0;
inputIn->press.stick_x = 0;
inputIn->press.stick_y = 0;
inputIn->rel.button = 0;
} else {
// Take as the previous inputs the inputs that are currently in the destination array
inputOut->prev = inputOut->cur;
// Copy current inputs from the polled inputs
inputOut->cur = inputIn->cur;
// Calculate press and rel from these
buttonDiff = inputOut->prev.button ^ inputOut->cur.button;
inputOut->press.button = inputOut->cur.button & buttonDiff;
inputOut->rel.button = inputOut->prev.button & buttonDiff;
PadUtils_UpdateRelXY(inputOut);
inputOut->press.stick_x += (s8)(inputOut->cur.stick_x - inputOut->prev.stick_x);
inputOut->press.stick_y += (s8)(inputOut->cur.stick_y - inputOut->prev.stick_y);
}
}
PadMgr_UnlockPadData(padMgr);
}
void PadMgr_ThreadEntry(PadMgr* padMgr) {
s16* msg = NULL;
s32 exit;
PRINTF(T("コントローラスレッド実行開始\n", "Controller thread execution start"));
exit = false;
while (!exit) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
PRINTF(T("コントローラスレッドイベント待ち %lld\n", "Waiting for controller thread event %lld\n"),
OS_CYCLES_TO_USEC(osGetTime()));
}
osRecvMesg(&padMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
LOG_UTILS_CHECK_NULL_POINTER("msg", msg, "../padmgr.c", 563);
switch (*msg) {
case OS_SC_RETRACE_MSG:
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
PRINTF("padmgr_HandleRetraceMsg START %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
PadMgr_HandleRetrace(padMgr);
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
PRINTF("padmgr_HandleRetraceMsg END %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
break;
case OS_SC_PRE_NMI_MSG:
PadMgr_HandlePreNMI(padMgr);
break;
case OS_SC_NMI_MSG:
exit = true;
break;
}
}
IrqMgr_RemoveClient(padMgr->irqMgr, &padMgr->irqClient);
PRINTF(T("コントローラスレッド実行終了\n", "Controller thread execution end\n"));
}
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack) {
PRINTF(T("パッドマネージャ作成 padmgr_Create()\n", "Pad Manager creation padmgr_Create()\n"));
bzero(padMgr, sizeof(PadMgr));
padMgr->irqMgr = irqMgr;
osCreateMesgQueue(&padMgr->interruptQueue, padMgr->interruptMsgBuf, ARRAY_COUNT(padMgr->interruptMsgBuf));
IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptQueue);
osCreateMesgQueue(&padMgr->serialLockQueue, &padMgr->serialMsg, 1);
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
osCreateMesgQueue(&padMgr->lockQueue, &padMgr->lockMsg, 1);
PadMgr_UnlockPadData(padMgr);
PadSetup_Init(serialEventQueue, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
padMgr->nControllers = MAXCONTROLLERS;
osContSetCh(padMgr->nControllers);
osCreateThread(&padMgr->thread, id, (void (*)(void*))PadMgr_ThreadEntry, padMgr, stack, priority);
osStartThread(&padMgr->thread);
}