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oot/include/z64.h
2020-03-17 00:31:30 -04:00

1389 lines
40 KiB
C

#ifndef _Z64_H_
#define _Z64_H_
#include <ultra64.h>
#include <ultra64/gbi.h>
#include <ultra64/gs2dex.h>
#include <z64light.h>
#include <z64actor.h>
#include <z64object.h>
#include <z64cutscene.h>
#include <z64scene.h>
#include <z64effect.h>
#include <z64item.h>
#include <bgm.h>
#include <sfx.h>
#include <color.h>
#include <ichain.h>
#include <stdarg.h>
#include <regs.h>
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define REGION_NULL 0
#define REGION_US 1
#define REGION_JP 2
#define REGION_EU 3
// NOTE: Once we start supporting other builds, this can be changed with an ifdef
#define REGION_NATIVE REGION_EU
// Game Info aka. Static Context (dbg ram start: 80210A10)
// Data normally accessed through REG macros (see regs.h)
typedef struct
{
/* 0x00 */ char unk_00[0x14];
/* 0x14 */ s16 data[0xAE0];
} GameInfo; // size = 0x15D4
typedef struct
{
/* 0x00 */ u8 button_items[4];
/* 0x04 */ u8 c_button_slots[3];
/* 0x08 */ u16 equipment;
} ItemEquips; // size = 0x0A
typedef struct
{
/* 0x00 */ u32 chest;
/* 0x04 */ u32 swch;
/* 0x08 */ u32 clear;
/* 0x0C */ u32 collect;
/* 0x10 */ u32 unk;
/* 0x14 */ u32 rooms_1;
/* 0x18 */ u32 rooms_2;
} SaveSceneFlags; // size = 0x1C
typedef struct
{
/* 0x00 */ s16 scene;
/* 0x02 */ Vec3s pos;
/* 0x08 */ s16 angle;
} HorseData; // size = 0x0A
typedef struct
{
/* 0x00 */ Vec3f pos;
/* 0x0C */ s16 yaw;
/* 0x0E */ s16 player_params;
/* 0x10 */ s16 entrance_index;
/* 0x12 */ u8 room_index;
/* 0x13 */ s8 data;
/* 0x14 */ u32 temp_swch_flags;
/* 0x18 */ u32 temp_collect_flags;
} RespawnData; // size = 0x1C
typedef enum
{
/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
/* 0x02 */ RESPAWN_MODE_TOP /* Farore's Wind */
} RespawnMode;
typedef enum
{
/* 0x00 */ BTN_ENABLED,
/* 0xFF */ BTN_DISABLED = 0xFF
} ButtonStatus;
// Save Context (dbg ram start: 8015E660)
typedef struct
{
/* 0x0000 */ s32 entrance_index;
/* 0x0004 */ s32 link_age; // 0: Adult; 1: Child
/* 0x0008 */ s32 cutscene_index;
/* 0x000C */ u16 day_time; // "zelda_time"
/* 0x0010 */ s32 night_flag;
/* 0x0014 */ s32 unk_14;
/* 0x0018 */ s32 unk_18;
/* 0x001C */ char newf[6]; // string "ZELDAZ"
/* 0x0022 */ s16 deaths;
/* 0x0024 */ char player_name[8];
/* 0x002C */ s16 n64dd_flag;
/* 0x002E */ s16 health_capacity; // "max_life"
/* 0x0030 */ s16 health; // "now_life"
/* 0x0032 */ s8 magic_level;
/* 0x0033 */ s8 magic;
/* 0x0034 */ s16 rupees;
/* 0x0036 */ u16 bgs_hits_left;
/* 0x0038 */ u16 navi_timer;
/* 0x003A */ u8 magic_acquired;
/* 0x003B */ char unk_3B[0x0001];
/* 0x003C */ u8 double_magic;
/* 0x003D */ u8 double_defense;
/* 0x003E */ s8 bgs_flag;
/* 0x003F */ char unk_3F;
/* 0x0040 */ ItemEquips child_equips;
/* 0x004A */ ItemEquips adult_equips;
/* 0x0054 */ char unk_54[0x0014];
/* 0x0068 */ ItemEquips equips;
/* 0x0072 */ char unk_72[0x0002];
/* 0x0074 */ u8 items[24];
/* 0x008C */ s8 ammo[16];
/* 0x009C */ u16 equipment;
/* 0x00A0 */ u32 upgrades;
/* 0x00A4 */ u32 quest_items;
/* 0x00A8 */ u8 dungeon_items[20];
/* 0x00BC */ s8 dungeon_keys[19];
/* 0x00CF */ s8 defense_hearts;
/* 0x00D0 */ s16 gs_tokens;
/* 0x00D4 */ SaveSceneFlags scene_flags[124];
struct
{
/* 0x0E64 */ s32 pos_x;
/* 0x0E68 */ s32 pos_y;
/* 0x0E6C */ s32 pos_z;
/* 0x0E70 */ s32 yaw;
/* 0x0E74 */ s32 player_params;
/* 0x0E78 */ s32 entrance_index;
/* 0x0E7C */ s32 room_index;
/* 0x0E80 */ s32 set;
/* 0x0E84 */ s32 temp_swch_flags;
/* 0x0E88 */ s32 temp_collect_flags;
} fw;
/* 0x0E8C */ char unk_E8C[0x0010];
/* 0x0E9C */ u8 gs_flags[24];
/* 0x0EB4 */ char unk_EB4[0x0020];
/* 0x0ED4 */ u16 event_chk_inf[14];
/* 0x0EF0 */ u16 item_get_inf[4];
/* 0x0EF8 */ u16 inf_table[30];
/* 0x0F34 */ char unk_F34[0x0004];
/* 0x0F38 */ u32 world_map_area_data; // "area_arrival"
/* 0x0F3C */ char unk_F3C[0x040C];
/* 0x1348 */ HorseData horse_data;
/* 0x1352 */ u16 checksum; // "check_sum"
/* 0x1354 */ s32 file_num; // "file_no"
/* 0x1358 */ char unk_1358[0x0004];
/* 0x135C */ s32 game_mode;
/* 0x1360 */ s32 scene_setup_index;
/* 0x1364 */ s32 respawn_flag; // "restart_flag"
/* 0x1368 */ RespawnData respawn[3]; // "restart_data"
/* 0x13BC */ char unk_13BC[0x000B];
/* 0x13C7 */ u8 unk_13C7;
/* 0x13C8 */ u16 nayrus_love_timer;
/* 0x13CA */ char unk_13CA[0x0002];
/* 0x13CC */ s16 rupee_accumulator;
/* 0x13CE */ s16 timer_1_state;
/* 0x13D0 */ s16 timer_1_value;
/* 0x13D2 */ s16 timer_2_state;
/* 0x13D4 */ s16 timer_2_value;
/* 0x13D6 */ s16 timer_x[2];
/* 0x13DA */ s16 timer_y[2];
/* 0x13DE */ char unk_13DE[0x0002];
/* 0x13E0 */ u8 seq_index;
/* 0x13E1 */ u8 night_sfx;
/* 0x13E2 */ u8 button_status[5];
/* 0x13E7 */ u8 unk_13E7;
/* 0x13E8 */ u16 unk_13E8; // alpha type?
/* 0x13EA */ u16 unk_13EA; // also alpha type?
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
/* 0x13F0 */ s16 unk_13F0;
/* 0x13F2 */ s16 unk_13F2;
/* 0x13F4 */ s16 unk_13F4;
/* 0x13F6 */ s16 unk_13F6;
/* 0x13F8 */ s16 unk_13F8;
/* 0x13FA */ u16 event_inf[4];
/* 0x1402 */ u16 dungeon_index;
/* 0x1404 */ u16 minigame_state;
/* 0x1406 */ u16 minigame_score; // "yabusame_total"
/* 0x1408 */ char unk_1408[0x0001];
/* 0x1409 */ u8 language;
/* 0x140A */ u8 audio_settings;
/* 0x140B */ char unk_140B[0x0001];
/* 0x140C */ u8 z_targeting;
/* 0x140E */ u16 unk_140E; // bgm related
/* 0x1410 */ u8 unk_1410;
/* 0x1411 */ u8 unk_1411;
/* 0x1412 */ u16 next_cutscene_index;
/* 0x1414 */ u8 cutscene_trigger;
/* 0x1415 */ u8 chamber_cutscene_num;
/* 0x1416 */ u16 next_day_time; // "next_zelda_time"
/* 0x1418 */ u8 fade_duration;
/* 0x1419 */ u8 unk_1419; // transition related
/* 0x141A */ u16 environment_time;
/* 0x141C */ u8 unk_141C;
/* 0x141D */ u8 transition_type;
/* 0x141E */ char unk_141E[0x0002];
/* 0x1420 */ s16 world_map_area;
/* 0x1422 */ s16 unk_1422; // day time related
/* 0x1424 */ s16 health_accumulator;
} SaveContext; // size = 0x1428
typedef struct
{
/* 0x00000 */ u16 headMagic; // 1234
/* 0x00008 */ Gfx polyOpaBuffer[0x17E0];
/* 0x0BF08 */ Gfx polyXluBuffer[0x800];
/* 0x0FF08 */ Gfx overlayBuffer[0x400];
/* 0x11F08 */ Gfx workBuffer[0x80];
/* 0x11308 */ Gfx unusedBuffer[0x20];
/* 0x12408 */ u16 tailMagic; // 5678
} GfxPool; // size = 0x12410
typedef struct
{
/* 0x0000 */ u32 size;
/* 0x0004 */ u8* bufp;
/* 0x0008 */ u8* head;
/* 0x000C */ u8* tail;
} TwoHeadArena; // size = 0x10
typedef struct
{
/* 0x0000 */ u32 size;
/* 0x0004 */ Gfx* bufp;
/* 0x0008 */ Gfx* p;
/* 0x000C */ Gfx* d;
} TwoHeadGfxArena; // size = 0x10
typedef struct
{
/* 0x0000 */ char unk_00[0x01B4];
/* 0x01B4 */ TwoHeadGfxArena work;
/* 0x01C4 */ char unk_1C4[0x00E4];
/* 0x02A8 */ TwoHeadGfxArena overlay;
/* 0x02B8 */ TwoHeadGfxArena polyOpa;
/* 0x02C8 */ TwoHeadGfxArena polyXlu;
} GraphicsContext;
typedef struct
{
/* 0x00 */ union
{
struct
{
u16 a : 1;
u16 b : 1;
u16 z : 1;
u16 s : 1;
u16 du : 1;
u16 dd : 1;
u16 dl : 1;
u16 dr : 1;
u16 : 2;
u16 l : 1;
u16 r : 1;
u16 cu : 1;
u16 cd : 1;
u16 cl : 1;
u16 cr : 1;
};
u16 pad;
};
/* 0x02 */ s8 x;
/* 0x03 */ s8 y;
} RawInput; // size = 0x4
typedef struct
{
/* 0x00 */ RawInput raw;
/* 0x04 */ u16 status;
/* 0x06 */ RawInput rawPrev;
/* 0x0A */ u16 statusPrev;
/* 0x0C */ u16 padPressed;
/* 0x0E */ s8 xDiff;
/* 0x0F */ s8 yDiff;
/* 0x10 */ char unk_10[0x02];
/* 0x12 */ u16 padReleased;
/* 0x14 */ s8 xAdjusted;
/* 0x15 */ s8 yAdjusted;
/* 0x16 */ char unk_16[0x02];
} Input; // size = 0x18
typedef struct
{
/* 0x0000 */ char unk_00[0x28];
/* 0x0028 */ Vec3f eye;
/* 0x0034 */ char unk_34[0xF4];
} View; // size = 0x128
typedef struct
{
f32 unk_00;
s16 unk_04;
s16 unk_06;
} struct_80045714; // used in z_camera.c and code_8007BF90
typedef struct
{
/* 0x0000 */ s32 unk_00;
/* 0x0004 */ s16 unk_04;
/* 0x0006 */ s16 unk_06;
/* 0x0008 */ s16 unk_08;
/* 0x000A */ s16 unk_0A;
/* 0x000C */ char unk_0C[0x44];
/* 0x0050 */ Vec3f unk_50;
/* 0x005C */ Vec3f unk_5C;
/* 0x0068 */ char unk_68[0x0C];
/* 0x0074 */ Vec3f unk_74;
/* 0x0080 */ Vec3f unk_80;
/* 0x008C */ struct GlobalContext *globalCtx;
/* 0x0090 */ Player *player;
/* 0x0094 */ PosRot unk_94;
/* 0x00A8 */ char unk_A8[0x18];
/* 0x00C0 */ Vec3f unk_C0;
/* 0x00CC */ Vec3f unk_CC;
/* 0x00D8 */ f32 unk_D8;
/* 0x00DC */ f32 unk_DC; // possibly a Vec3f
/* 0x00E0 */ f32 unk_E0;
/* 0x00E4 */ Vec3f unk_E4;
/* 0x00F0 */ char unk_F0[0x0C];
/* 0x00FC */ f32 unk_FC;
/* 0x0100 */ f32 unk_100;
/* 0x0104 */ f32 unk_104;
/* 0x0108 */ Vec3f unk_108;
/* 0x0114 */ char unk_114[0x10];
/* 0x0124 */ s32 unk_124;
/* 0x0128 */ s32 unk_128;
/* 0x012C */ s16 unk_12C;
/* 0x012E */ s16 unk_12E;
/* 0x0130 */ char unk_130[0x10];
/* 0x0140 */ s16 unk_140;
/* 0x0142 */ s16 unk_142; // related to door camera (see func_8005AD40)
/* 0x0144 */ s16 unk_144;
/* 0x0146 */ s16 unk_146; // unknown if used
/* 0x0148 */ s16 unk_148; // ID for door camera? (see func_8005AD40)
/* 0x014A */ s16 unk_14A; // unknown if used
/* 0x014C */ s16 unk_14C;
/* 0x014E */ s16 unk_14E;
/* 0x0150 */ s16 unk_150; // unknown if used
/* 0x0152 */ s16 unk_152;
/* 0x0154 */ u16 unk_154;
/* 0x0156 */ s16 unk_156;
/* 0x0158 */ s16 unk_158; // unknown if used
/* 0x015E */ s16 unk_15A;
/* 0x015E */ s16 unk_15C; // unknown if used
/* 0x015E */ u16 unk_15E;
/* 0x0160 */ s16 unk_160;
/* 0x0162 */ s16 unk_162;
/* 0x0164 */ s16 unk_164;
/* 0x0166 */ s16 unk_166; // unknown if used
/* 0x0168 */ s16 unk_168;
/* 0x016A */ s16 unk_16A; // unknown if used
} Camera; // size = 0x16C
typedef struct
{
/* 0x0000 */ Camera activeCameras[4];
/* 0x05B0 */ Camera* activeCameraPtrs[4];
/* 0x05C0 */ s16 unk_5C0;
/* 0x05C2 */ s16 unk_5C2;
} CameraContext; // size = 0x5C4
typedef struct
{
/* 0x00 */ u8 musicSeq;
/* 0x01 */ u8 nighttimeSFX;
/* 0x02 */ char unk_02[0x2];
} SoundContext; // size = 0x4
typedef struct
{
/* 0x00 */ char unk_00[0x50];
} StaticCollisionContext; // size = 0x50
typedef struct
{
/* 0x0000 */ char unk_00[0x04];
/* 0x0004 */ ActorMesh actorMeshArr[50];
/* 0x138C */ u16 flags[50];
/* 0x13F0 */ char unk_13F0[0x24];
} DynaCollisionContext; // size = 0x1414
typedef struct
{
/* 0x0000 */ StaticCollisionContext stat;
/* 0x0050 */ DynaCollisionContext dyna;
} CollisionContext; // size = 0x1464
typedef struct
{
/* 0x00 */ Vec3f pos;
/* 0x0C */ f32 unk_0C; // radius?
/* 0x10 */ Color_RGB8 color;
} TargetContextEntry; // size = 0x14
typedef struct
{
/* 0x00 */ Vec3f naviRefPos; // possibly wrong
/* 0x0C */ Vec3f targetCenterPos;
/* 0x18 */ Color_RGBAf naviInner;
/* 0x28 */ Color_RGBAf naviOuter;
/* 0x38 */ Actor* arrowPointedActor;
/* 0x3C */ Actor* targetedActor;
/* 0x40 */ f32 unk_40;
/* 0x44 */ f32 unk_44;
/* 0x48 */ s16 unk_48;
/* 0x4A */ u8 activeType;
/* 0x4B */ u8 unk_4B;
/* 0x4C */ s8 unk_4C;
/* 0x4D */ char unk_4D[0x03];
/* 0x50 */ TargetContextEntry arr_50[3];
/* 0x8C */ Actor* unk_8C;
/* 0x90 */ Actor* unk_90;
/* 0x94 */ Actor* unk_94;
} TargetContext; // size = 0x98
typedef struct
{
/* 0x00 */ u32 texture;
/* 0x04 */ s16 unk_4;
/* 0x06 */ s16 unk_6;
/* 0x08 */ u8 unk_8;
/* 0x09 */ u8 unk_9;
/* 0x0A */ u8 delayA;
/* 0x0B */ u8 delayB;
/* 0x0C */ s16 unk_C;
/* 0x0E */ s16 unk_E;
} TitleCardContext; // size = 0x10
typedef struct
{
/* 0x00 */ u32 length; // number of actors loaded of this type
/* 0x04 */ Actor* first; // pointer to first actor of this type
} ActorListEntry; // size = 0x08
typedef struct
{
/* 0x0000 */ u8 unk_00;
/* 0x0001 */ char unk_01[0x01];
/* 0x0002 */ u8 unk_02;
/* 0x0003 */ u8 unk_03;
/* 0x0004 */ char unk_04[0x04];
/* 0x0008 */ u8 total; // total number of actors loaded
/* 0x0009 */ char unk_09[0x03];
/* 0x000C */ ActorListEntry actorList[12];
/* 0x006C */ TargetContext targetCtx;
struct
{
/* 0x0104 */ u32 swch;
/* 0x0108 */ u32 tempSwch;
/* 0x010C */ u32 unk0;
/* 0x0110 */ u32 unk1;
/* 0x0114 */ u32 chest;
/* 0x0118 */ u32 clear;
/* 0x011C */ u32 tempClear;
/* 0x0120 */ u32 collect;
/* 0x0124 */ u32 tempCollect;
} flags;
/* 0x0128 */ TitleCardContext titleCtx;
/* 0x0138 */ char unk_138[0x04];
/* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays of alloc type 1
} ActorContext; // size = 0x140
typedef struct
{
/* 0x00 */ char unk_00[0x4];
/* 0x04 */ void* segment;
/* 0x08 */ u8 state;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 unk_12;
union
{
/* 0x14 */ s32 unk_14_all;
struct
{
s16 unk_14;
s16 unk_16;
};
};
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1B */ u8 unk_1B;
/* 0x1C */ CutsceneCameraPoint* cameraFocus;
/* 0x20 */ CutsceneCameraPoint* cameraPosition;
/* 0x24 */ CsCmdActorAction* linkAction;
/* 0x28 */ CsCmdActorAction* actorActions[10];
} CutsceneContext; // size = 0x50
typedef struct
{
/* 0x0000 */ View view;
/* 0x0128 */ char unk_128[0xE188];
/* 0xE2B0 */ void* textboxSegment; // "fukidashiSegment"
/* 0xE2B4 */ char unk_E2B4[0x44];
/* 0xE2FA */ u16 unk_E2F8;
/* 0xE2FA */ u16 unk_E2FA;
/* 0xE2FC */ char unk_E2FC[0x04];
/* 0xE300 */ s32 unk_E300;
/* 0xE304 */ u8 msgMode;
/* 0xE305 */ char unk_E305[0xD1];
/* 0xE3D6 */ u16 unk_E3D6;
/* 0xE3D8 */ char unk_E3D8[0x0A];
/* 0xE3E2 */ u16 unk_E3E2;
/* 0xE3E4 */ u8 unk_E3E4;
/* 0xE3E5 */ u8 choiceIndex;
/* 0xE3E6 */ char unk_E3E6[0x08];
/* 0xE3EE */ u16 unk_E3EE;
/* 0xE3EE */ u16 unk_E3F0;
/* 0xE3F2 */ char unk_E3F2[0x02];
/* 0xE3F4 */ u16 unk_E3F4;
/* 0xE3F6 */ char unk_E3F6[0x16];
/* 0xE40C */ u16 unk_E40C;
/* 0xE40E */ char unk_E40E[0x0A];
} MessageContext; // size = 0xE418
typedef struct
{
/* 0x00 */ u32 vromAddr; // VROM address (source)
/* 0x04 */ void* dramAddr; // DRAM address (destination)
/* 0x08 */ u32 size; // File Transfer size
/* 0x0C */ char* filename; // Filename for debugging
/* 0x10 */ s32 line; // Line for debugging
/* 0x14 */ s32 unk_14;
/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
/* 0x1C */ OSMesg notifyMsg; // Completion notification message
} DmaRequest; // size = 0x20
typedef struct
{
/* 0x0000 */ View view;
/* 0x0128 */ Vtx* vtx_128;
/* 0x012C */ Vtx* vtx_12C;
/* 0x0130 */ void* parameterSegment;
/* 0x0134 */ void* do_actionSegment;
/* 0x0138 */ void* icon_itemSegment;
/* 0x013C */ void* mapSegment;
/* 0x0140 */ char unk_140[0x20];
/* 0x0160 */ DmaRequest dmaRequest_160;
/* 0x0180 */ DmaRequest dmaRequest_180;
/* 0x01A0 */ char unk_1A0[0x20];
/* 0x01C0 */ OSMesgQueue loadQueue;
/* 0x01D8 */ OSMesg loadMsg;
/* 0x01DC */ s32 unk_1DC[4];
/* 0x01EC */ s16 unk_1EC;
/* 0x01EE */ u16 unk_1EE;
/* 0x01F0 */ u16 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ s16 naviCalling;
/* 0x01FA */ s16 unk_1FA;
/* 0x01FC */ s16 unk_1FC;
/* 0x01FE */ s16 unk_1FE;
/* 0x0200 */ s16 unk_200;
/* 0x0202 */ s16 unk_202[3];
/* 0x0208 */ s16 unk_208[3];
/* 0x020E */ s16 unk_20E[6];
/* 0x021A */ s16 unk_21A[6];
/* 0x0226 */ s16 unk_226;
/* 0x0228 */ s16 unk_228;
/* 0x022A */ s16 unk_22A;
/* 0x022C */ s16 unk_22C;
/* 0x022E */ s16 unk_22E;
/* 0x0230 */ s16 unk_230;
/* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters
/* 0x023A */ u8 unk_23A;
/* 0x023C */ u16 unk_23C;
/* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame
/* 0x0240 */ u16 unk_240;
/* 0x0242 */ u16 unk_242;
/* 0x0224 */ u16 unk_244; // screen fill alpha?
/* 0x0246 */ u16 aAlpha; // also carrots alpha
/* 0x0248 */ u16 bAlpha; // also HBA score alpha
/* 0x024A */ u16 cLeftAlpha;
/* 0x024C */ u16 cDownAlpha;
/* 0x024E */ u16 cRightAlpha;
/* 0x0250 */ u16 healthAlpha; // also max C-Up alpha
/* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha
/* 0x0254 */ u16 minimapAlpha;
/* 0x0256 */ s16 startAlpha;
/* 0x0258 */ char unk_258[0x004];
/* 0x025C */ s16 roomNum;
/* 0x025E */ char unk_25E[0x002];
/* 0x0260 */ u8 unk_260;
/* 0x0261 */ u8 unk_261;
struct
{
/* 0x0262 */ u8 hGauge; // "h_gage"; unknown?
/* 0x0263 */ u8 bButton; // "b_button"
/* 0x0264 */ u8 aButton; // "a_button"
/* 0x0265 */ u8 bottles; // "c_bottle"
/* 0x0266 */ u8 tradeItems; // "c_warasibe"
/* 0x0267 */ u8 hookshot; // "c_hook"
/* 0x0268 */ u8 ocarina; // "c_ocarina"
/* 0x0269 */ u8 warpSongs; // "c_warp"
/* 0x026A */ u8 sunsSong; // "m_sunmoon"
/* 0x026B */ u8 farores; // "m_wind"
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all; // "another"; enables all item restrictions
} restrictions;
} InterfaceContext; // size = 0x270
typedef struct
{
/* 0x0000 */ View view;
/* 0x0128 */ void* unk_128;
/* 0x012C */ char unk_12C[0x03C];
/* 0x0168 */ Vtx* vtx_168;
/* 0x016C */ char unk_16C[0x068];
/* 0x01D4 */ u16 state;
/* 0x01D6 */ u16 flag;
/* 0x01D8 */ char unk_1D8[0x00C];
/* 0x01E4 */ u16 unk_1E4;
/* 0x01E6 */ char unk_1E6[0x006];
/* 0x01EC */ u16 unk_1EC;
/* 0x01EE */ char unk_1EE[0x04A];
/* 0x0238 */ u16 unk_238;
/* 0x023A */ char unk_23A[0x004];
/* 0x023E */ u16 unk_23E;
/* 0x0240 */ char unk_240[0x00E];
/* 0x024E */ u16 unk_24E;
/* 0x0250 */ char unk_250[0x004];
/* 0x0254 */ s16 unk_254;
/* 0x0256 */ s16 unk_256;
/* 0x0258 */ s16 unk_258;
/* 0x025A */ char unk_25A[0x066];
} PauseContext; // size = 0x2C0
typedef struct
{
/* 0x00 */ s16 id;
/* 0x04 */ void* segment;
/* 0x08 */ DmaRequest dmaRequest;
/* 0x28 */ OSMesgQueue loadQueue;
/* 0x40 */ OSMesg loadMsg;
} ObjectStatus; // size = 0x44
typedef struct
{
/* 0x0000 */ void* spaceStart;
/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
/* 0x0008 */ u8 num; // number of objects in bank
/* 0x0009 */ u8 unk_09;
/* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank
/* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank
/* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX];
} ObjectContext; // size = 0x514
typedef struct
{
/* 0x00 */ Gfx* opa;
/* 0x04 */ Gfx* xlu;
} PolygonDlist; // size = 0x8
typedef struct
{
/* 0x00 */ u8 type;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} Polygon; // size = 0xC
typedef struct
{
/* 0x00 */ u8 type;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} PolygonType0; // size = 0xC
typedef struct
{
/* 0x00 */ u16 unk_00;
/* 0x02 */ u8 id;
/* 0x04 */ u32 source;
/* 0x08 */ u32 unk_0C;
/* 0x0C */ u32 tlut;
/* 0x10 */ u16 width;
/* 0x12 */ u16 height;
/* 0x14 */ u8 fmt;
/* 0x15 */ u8 siz;
/* 0x16 */ u16 mode0;
/* 0x18 */ u16 tlutCount;
} BgImage; // size = 0x1C
typedef struct
{
/* 0x00 */ u8 type;
/* 0x01 */ u8 format; // 1 = single, 2 = multi
/* 0x04 */ void* dlist;
union
{
struct
{
/* 0x08 */ u32 source;
/* 0x0C */ u32 unk_0C;
/* 0x10 */ u32 tlut;
/* 0x14 */ u16 width;
/* 0x16 */ u16 height;
/* 0x18 */ u8 fmt;
/* 0x19 */ u8 siz;
/* 0x1A */ u16 mode0;
/* 0x1C */ u16 tlutCount;
} single;
struct
{
/* 0x08 */ u8 count;
/* 0x0C */ BgImage* list;
} multi;
};
} PolygonType1;
typedef struct
{
/* 0x00 */ Vec3s pos;
/* 0x06 */ s16 unk_06;
/* 0x08 */ Gfx* opa;
/* 0x0C */ Gfx* xlu;
} PolygonDlist2; // size = 0x8
typedef struct
{
/* 0x00 */ u8 type;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} PolygonType2; // size = 0xC
typedef union
{
Polygon polygon;
PolygonType0 polygon0;
PolygonType1 polygon1;
PolygonType2 polygon2;
} Mesh; // "Ground Shape"
typedef struct
{
/* 0x00 */ s8 num;
/* 0x01 */ u8 unk_01;
/* 0x02 */ u8 unk_02;
/* 0x03 */ u8 unk_03;
/* 0x04 */ s8 echo;
/* 0x05 */ u8 showInvisActors;
/* 0x08 */ Mesh* mesh; // original name: "ground_shape"
/* 0x0C */ void* segment;
/* 0x10 */ char unk_10[0x4];
} Room; // size = 0x14
typedef struct
{
/* 0x00 */ Room curRoom;
/* 0x14 */ Room prevRoom;
/* 0x28 */ void* bufPtrs[2];
/* 0x30 */ u8 unk_30;
/* 0x31 */ s8 status;
/* 0x34 */ void* unk_34;
/* 0x38 */ DmaRequest dmaRequest;
/* 0x58 */ OSMesgQueue loadQueue;
/* 0x70 */ OSMesg loadMsg;
} RoomContext; // size = 0x74
typedef struct
{
/* 0x00 */ char unk_00[0x028C];
} SubGlobalContext11E60; // size = 0x28C
typedef struct
{
/* 0x00 */ s16 id;
/* 0x02 */ Vec3s pos;
/* 0x08 */ Vec3s rot;
/* 0x0E */ s16 params;
} ActorEntry; // size = 0x10
typedef struct
{
/* 0x00 */ s8 frontRoom; // Room to switch to when triggered from the front of the object
/* 0x01 */ s8 frontEffects; // How the camera reacts during the front transition
/* 0x02 */ s8 backRoom; // Room to switch to when triggered from the back of the object
/* 0x03 */ s8 backEffects; // How the camera reacts during the back transition
/* 0x04 */ s16 id;
/* 0x06 */ Vec3s pos;
/* 0x0C */ s16 rotY;
/* 0x0E */ s16 params;
} TransitionActorEntry; // size = 0x10
typedef struct
{
/* 0x00 */ u8 spawn;
/* 0x01 */ u8 room;
} EntranceEntry;
typedef struct
{
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
} RomFile; // size = 0x8
typedef struct GameAllocEntry
{
/* 0x00 */ struct GameAllocEntry* next;
/* 0x04 */ struct GameAllocEntry* prev;
/* 0x08 */ u32 size;
/* 0x0C */ u32 unk_0C;
} GameAllocEntry; //size = 0x10
typedef struct
{
/* 0x00 */ GameAllocEntry base;
/* 0x10 */ GameAllocEntry* head;
} GameAlloc; // size = 0x14
typedef struct GameState
{
/* 0x00 */ GraphicsContext* gfxCtx;
/* 0x04 */ void (*main)(struct GameState*);
/* 0x08 */ void (*destroy)(struct GameState*); // "cleanup"
/* 0x0C */ void (*init)(struct GameState*);
/* 0x10 */ u32 size;
/* 0x14 */ Input input[4];
/* 0x74 */ char tha[0x10];
/* 0x84 */ GameAlloc alloc;
/* 0x98 */ u32 running;
/* 0x9C */ u32 frames;
/* 0xA0 */ u32 unk_A0;
} GameState; // size = 0xA4
typedef struct
{
/* 0x0000 */ GameState state;
/* 0x00A4 */ char unk_A4[0x12C];
/* 0x01D0 */ UNK_TYPE unk_1D0;
/* 0x01D4 */ char unk_1D4[0xD];
/* 0x01E1 */ u8 unk_1E1;
/* 0x01E2 */ char unk_1E2[6];
} TitleContext; // size = 0x1E8
// Global Context (dbg ram start: 80212020)
typedef struct GlobalContext
{
/* 0x00000 */ GameState state;
/* 0x000A4 */ s16 sceneNum;
/* 0x000A6 */ u8 sceneConfig;
/* 0x000A7 */ char unk_A7[0x9];
/* 0x000B0 */ SceneCmd* unk_B0;
/* 0x000B4 */ char unk_B4[0x4];
/* 0x000B8 */ View view;
/* 0x001E0 */ CameraContext cameraCtx; // "camera"
/* 0x007A4 */ SoundContext soundCtx;
/* 0x007A8 */ LightingContext lightCtx;
/* 0x007B8 */ s32 unk_7B8;
/* 0x007BC */ char unk7BC[0x4];
/* 0x007C0 */ CollisionContext colCtx;
/* 0x01C24 */ ActorContext actorCtx;
/* 0x01D64 */ CutsceneContext csCtx; // "demo_play"
/* 0x01DB4 */ char unk_1DB4[0x1C4];
/* 0x01F78 */ u16 unk_1F78;
/* 0x01F7A */ char unk_1F7A[0x15E];
/* 0x020D8 */ MessageContext msgCtx; // "message"
/* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter"
/* 0x10760 */ PauseContext pauseCtx;
/* 0x10A20 */ u16 unk_10A20;
/* 0x10A22 */ char unk_10A22[0x2];
/* 0x10A24 */ u16 unk_10A24;
/* 0x10A26 */ u16 unk_10A26;
/* 0x10A28 */ f32 unk_10A28;
/* 0x10A2C */ f32 unk_10A2C;
/* 0x10A30 */ f32 unk_10A30;
/* 0x10A34 */ char unk_10A34[0x5];
/* 0x10A39 */ u8 skyDisabled;
/* 0x10A3A */ u8 sunMoonDisabled;
/* 0x10A3B */ u8 gloomySky;
/* 0x10A3C */ u8 unk_10A3C;
/* 0x10A3D */ u8 unk_10A3D;
/* 0x10A3E */ u16 unk_10A3E;
/* 0x10A40 */ char unk_10A40[0x2];
/* 0x10A42 */ u8 unk_10A42;
/* 0x10A43 */ u8 unk_10A43;
/* 0x10A44 */ u8 unk_10A44;
/* 0x10A45 */ u8 unk_10A45;
/* 0x10A46 */ u16 unk_10A46;
/* 0x10A48 */ u16 unk_10A48;
/* 0x10A4A */ char unk_10A4A[0x4];
/* 0x10A4E */ s8 unk_10A4E;
/* 0x10A4F */ s8 unk_10A4F;
/* 0x10A50 */ s8 unk_10A50;
/* 0x10A51 */ char unk_10A51[0x5F];
/* 0x10AB0 */ s16 unk_10AB0[6];
/* 0x10ABC */ char unk_10ABC[0x8];
/* 0x10AC4 */ s16 unk_10AC4;
/* 0x10AC6 */ char unk_10AC6[0x6];
/* 0x10ACC */ s16 unk_10ACC;
/* 0x10ACE */ s16 unk_10ACE;
/* 0x10AD0 */ s16 unk_10AD0;
/* 0x10AD4 */ f32 unk_10AD4;
/* 0x10AD8 */ u8 nbLightSettings;
/* 0x10AD9 */ char unk_10AD9[0x3];
/* 0x10ADC */ UNK_PTR lightSettingsList;
/* 0x10AE0 */ char unk_10AE0[0x3];
/* 0x10AE3 */ u8 unk_10AE3;
/* 0x10AE4 */ char unk_10AE4[0x18];
/* 0x10AFC */ f32 unk_10AFC;
/* 0x10B00 */ u8 unk_10B00;
/* 0x10B01 */ u8 gloomySkyEvent;
/* 0x10B02 */ u8 unk_10B02;
/* 0x10B03 */ u8 lightning;
/* 0x10B04 */ u8 unk_10B04;
/* 0x10B05 */ u8 unk_10B05;
/* 0x10B06 */ u8 unk_10B06[4];
/* 0x10B0A */ u8 unk_10B0A;
/* 0x10B0B */ char unk_10B0B[0x7];
/* 0x10B12 */ u8 unk_10B12[4];
/* 0x10B16 */ u8 unk_10B16[4];
/* 0x10B1A */ char unk_10B1A[0xC8A];
/* 0x117A4 */ ObjectContext objectCtx;
/* 0x11CBC */ RoomContext roomCtx;
/* 0x11D30 */ s16 unk_11D30[2];
/* 0x11D34 */ u8 nbTransitionActors;
/* 0x11D38 */ TransitionActorEntry* transitionActorList;
/* 0x11D3C */ char unk_11D3C[0x1C];
/* 0x11D58 */ void (*unk_11D58)(struct GlobalContext*, s32);
/* 0x11D5C */ char unk_11D5C[0x4];
/* 0x11D60 */ MtxF mf_11D60;
/* 0x11DA0 */ MtxF mf_11DA0;
/* 0x11DE0 */ char unk_11DE0[0x4];
/* 0x11DE4 */ u32 gameplayFrames;
/* 0x11DE8 */ u8 linkAgeOnLoad;
/* 0x11DE9 */ u8 unk_11DE9;
/* 0x11DEA */ u8 curSpawn;
/* 0x11DEB */ u8 nbSetupActors;
/* 0x11DEC */ u8 nbRooms;
/* 0x11DF0 */ RomFile* roomList;
/* 0x11DF4 */ ActorEntry* linkActorEntry;
/* 0x11DF8 */ ActorEntry* setupActorList;
/* 0x11DFC */ UNK_PTR unk_11DFC;
/* 0x11E00 */ EntranceEntry* setupEntranceList;
/* 0x11E04 */ UNK_PTR setupExitList;
/* 0x11E08 */ UNK_PTR setupPathList;
/* 0x11E0C */ UNK_PTR naviMsgSegment;
/* 0x11E10 */ char unk_11E10[0x4];
/* 0x11E14 */ u8 skyboxId;
/* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction"
/* 0x11E16 */ char unk_11E16[0x4];
/* 0x11E1A */ s16 nextEntranceIndex;
/* 0x11E1C */ char unk_11E1C[0x40];
/* 0x11E5C */ s8 unk_11E5C;
/* 0x11E5D */ s8 bombchuBowlingAmmo; // "bombchu_game_flag"
/* 0x11E5E */ u8 fadeOutTransition;
/* 0x11E5F */ char unk_11E5F[0x1];
/* 0x11E60 */ SubGlobalContext11E60 sub_11E60;
/* 0x120EC */ char unk_120EC[0x304];
/* 0x123F0 */ s32 unk_123F0;
/* 0x123F4 */ char unk_123F4[0x27];
/* 0x1241B */ u8 unk_1241B; // "fbdemo_wipe_modem"
/* 0x1241C */ char unk_1241C[0xF];
/* 0x1242B */ u8 unk_1242B;
/* 0x1242C */ Scene* loadedScene;
/* 0x12430 */ char unk_12430[0xE8];
} GlobalContext; // size = 0x12518
typedef struct
{
/* 0x0000 */ GameState state;
/* 0x00A4 */ char unk_A4[4];
/* 0x00A8 */ View view;
} OpeningContext; // size = 0x1D0
typedef enum
{
DPM_UNK = 0,
DPM_PLAYER = 1,
DPM_ENEMY = 2
} DynaPolyMoveFlag;
typedef struct LoadedParticleEntry
{
/* 0x0000 */ Vec3f position;
/* 0x000C */ Vec3f velocity;
/* 0x0018 */ Vec3f acceleration;
/* 0x0024 */ void(*update)(GlobalContext*, s32, struct LoadedParticleEntry*);
/* 0x0028 */ void(*draw)(GlobalContext*, s32, struct LoadedParticleEntry*);
/* 0x002C */ f32 unk_2C; // Probaly a Vec3f
/* 0x0030 */ f32 unk_30;
/* 0x0034 */ f32 unk_34;
/* 0x0038 */ u32 unk_38;
/* 0x003C */ u32 unk_3C;
/* 0x0042 */ u16 unk_40[13];
/* 0x005A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ?
/* 0x005C */ s16 life; // -1 means this entry is free
/* 0x005E */ u8 priority; // Lower value means higher priority
/* 0x005F */ u8 type;
} LoadedParticleEntry; // size = 0x60
typedef struct
{
/* 0x00 */ u8 limbCount;
/* 0x01 */ char unk_01[0x01];
/* 0x02 */ u8 dListCount;
/* 0x03 */ char unk_03[0x01]; /* Probably Padding */
/* 0x04 */ u32 limbIndex;
/* 0x08 */ u32 animCurrent;
/* 0x0C */ char unk_0C[0x04];
/* 0x10 */ f32 animFrameCount;
/* 0x14 */ f32 unk_14;
/* 0x18 */ f32 animCurrentFrame;
/* 0x1C */ f32 animPlaybackSpeed;
/* 0x20 */ u32 actorDrawTbl;
/* 0x24 */ u32 unk_24;
/* 0x28 */ u32 unk_28;
/* 0x2C */ u32 unk_2C;
/* 0x30 */ void* funcUnk30; /* Some function pointer */
/* 0x34 */ s32 unk_34;
/* 0x38 */ s32 unk_38;
/* 0x3C */ u16 unk_3C;
/* 0x3E */ u16 unk_3E; /* Probably Padding */
} SkelAnime; // size = 0x40
typedef struct
{
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32(*init)(GlobalContext*, u32, LoadedParticleEntry*, void*);
} ParticleOverlayInfo;
typedef struct
{
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
/* 0x0C */ void* vramStart;
/* 0x08 */ void* vramEnd;
/* 0x10 */ void* loadedRamAddr;
/* 0x14 */ ParticleOverlayInfo* overlayInfo;
/* 0x18 */ u32 unk_18; // Always 0x01000000?
} ParticleOverlay;
typedef struct
{
/* 0x00 */ LoadedParticleEntry* data_table; // Name from debug assert
/* 0x04 */ s32 searchIndex;
/* 0x08 */ s32 size;
} EffectTableInfo;
typedef struct
{
/* 0x00 */ s8 scene;
/* 0x01 */ s8 spawn;
/* 0x02 */ u16 continueBgm : 1;
/* 0x02 */ u16 displayTitleCard : 1;
/* 0x02 */ u16 fadeInTransition : 7;
/* 0x02 */ u16 fadeOutTransition : 7;
} EntranceInfo; // size = 0x4
typedef struct
{
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ u32 vromStart; // if applicable
/* 0x08 */ u32 vromEnd; // if applicable
/* 0x0C */ void* vramStart; // if applicable
/* 0x10 */ void* vramEnd; // if applicable
/* 0x14 */ UNK_PTR unk_14;
/* 0x18 */ void* init; // initializes and executes the given context
/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
/* 0x20 */ UNK_PTR unk_20;
/* 0x24 */ UNK_PTR unk_24;
/* 0x28 */ UNK_TYPE unk_28;
/* 0x2C */ u32 instanceSize;
} GameStateOverlay; // size = 0x30
typedef struct PreNMIContext
{
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE unk_A8;
} PreNMIContext; // size = 0xAC
typedef struct
{
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
} MapMarkPoint; // size = 0x3
typedef struct
{
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
} MapMarkData; // size = 0x26
typedef MapMarkData MapMarksData[3]; // size = 0x72
typedef struct DebugDispObject
{
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3s rot;
/* 0x14 */ Vec3f scale;
/* 0x20 */ Color_RGBA8 color;
/* 0x24 */ s16 type;
/* 0x28 */ struct DebugDispObject* next;
} DebugDispObject; // size = 0x2C
typedef struct
{
/* 0x00 */ Vec3s colAbsMin;
/* 0x06 */ Vec3s colAbsMax;
/* 0x0C */ s16 nbVertices;
/* 0x10 */ void* vertexArray;
/* 0x14 */ s16 nbPolygons;
/* 0x18 */ void* polygonArray;
/* 0x1C */ void* polygonTypes;
/* 0x20 */ void* cameraData;
/* 0x24 */ s16 nbWaterBoxes;
/* 0x28 */ void* waterBoxes;
} CollisionHeader;
typedef enum
{
MTXMODE_NEW, // generates a new matrix
MTXMODE_APPLY // applies transformation to the current matrix
} MatrixMode;
typedef struct FaultClient
{
struct FaultClient* next;
u32 callback;
u32 param1;
u32 param2;
} FaultClient;
typedef struct FaultAddrConvClient
{
struct FaultAddrConvClient* next;
u32 callback;
u32 param;
} FaultAddrConvClient;
typedef struct
{
u32 (*callback)(u32, u32);
u32 param0;
u32 param1;
u32 ret;
OSMesgQueue* queue;
OSMesg msg;
} FaultClientContext;
typedef struct FaultThreadStruct
{
OSThread thread;
u8 unk_1B0[0x600];
OSMesgQueue queue;
OSMesg msg;
u8 exitDebugger;
u8 msgId;
u8 faultHandlerEnabled;
u8 faultActive;
OSThread* faultedThread;
void(*padCallback)(Input*);
FaultClient* clients;
FaultAddrConvClient* addrConvClients;
u8 unk_7E0[4];
Input padInput;
u16 colors[36];
void* fb;
u32 currClientThreadSp;
u8 unk_84C[4];
} FaultThreadStruct;
typedef struct
{
u16* fb;
u16 w;
u16 h;
u16 yStart;
u16 yEnd;
u16 xStart;
u16 xEnd;
u16 foreColor;
u16 backColor;
u16 cursorX;
u16 cursorY;
u32* fontData;
u8 charW;
u8 charH;
s8 charWPad;
s8 charHPad;
u16 printColors[10];
u8 escCode; //bool
u8 osSyncPrintfEnabled;
void(*inputCallback)();
} FaultDrawer;
typedef struct GfxPrint
{
/* 0x00 */ struct GfxPrint*(*callback)(struct GfxPrint*, const char*, size_t);
/* 0x04 */ Gfx* dlist;
/* 0x08 */ u16 posX;
/* 0x0A */ u16 posY;
/* 0x0C */ u16 baseX;
/* 0x0E */ u8 baseY;
/* 0x0F */ u8 flag;
/* 0x10 */ Color_RGBA8 color;
} GfxPrint;
typedef enum
{
GFXPRINT_FLAG1 = 1,
GFXPRINT_USE_RGBA16 = 2,
GFXPRINT_FLAG4 = 4,
GFXPRINT_UPDATE_MODE = 8,
GFXPRINT_FLAG64 = 0x40,
GFXPRINT_OPEN = 0x80
} GfxPrintFlag;
typedef struct StackEntry
{
/* 0x00 */ struct StackEntry* next;
/* 0x04 */ struct StackEntry* prev;
/* 0x08 */ u32 head;
/* 0x0C */ u32 tail;
/* 0x10 */ u32 initValue;
/* 0x14 */ s32 minSpace;
/* 0x18 */ const char* name;
} StackEntry;
typedef enum
{
STACK_STATUS_OK = 0,
STACK_STATUS_WARNING = 1,
STACK_STATUS_OVERFLOW = 2
} StackStatus;
typedef struct
{
/* 0x00 */ u32 magic; //IS64
/* 0x04 */ u32 get;
/* 0x08 */ u8 unk_08[0x14-0x08];
/* 0x14 */ u32 put;
/* 0x18 */ u8 unk_18[0x20-0x18];
/* 0x20 */ u8 data[0x10000-0x20];
} ISVDbg;
typedef struct
{
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
/* 0x08 */ u32 romStart;
/* 0x0C */ u32 romEnd;
} DmaEntry;
typedef struct
{
char name[0x18];
u32 mediaFormat;
union
{
struct
{
u16 cartId;
u8 countryCode;
u8 version;
};
u32 regionInfo;
};
} LocaleCartInfo;
typedef struct
{
char magic[4]; //Yaz0
u32 decSize;
u32 compInfoOffset; //only used in yaz0_old.c
u32 uncompDataOffset; //only used in yaz0_old.c
u32 data[1];
} Yaz0Header;
#define OS_SC_RETRACE_MSG 1
#define OS_SC_DONE_MSG 2
#define OS_SC_NMI_MSG 3 //name is made up, 3 is OS_SC_RDP_DONE_MSG in the original sched.c
#define OS_SC_PRE_NMI_MSG 4
typedef struct {
short type;
char misc[30];
} OSScMsg;
typedef struct IrqMgrClient
{
struct IrqMgrClient* prev;
OSMesgQueue* queue;
} IrqMgrClient;
typedef struct
{
/* 0x000 */ OSScMsg retraceMsg; //this apparently got moved from OSSched
/* 0x020 */ OSScMsg prenmiMsg; //this apparently got moved from OSSched
/* 0x040 */ OSScMsg nmiMsg;
/* 0x060 */ OSMesgQueue queue;
/* 0x078 */ OSMesg msgBuf[8];
/* 0x098 */ OSThread thread;
/* 0x248 */ IrqMgrClient* clients;
/* 0x24C */ u8 resetStatus;
/* 0x250 */ OSTime resetTime;
/* 0x258 */ OSTimer timer;
/* 0x278 */ OSTime retraceTime;
} IrqMgr; //size = 0x280
struct ArenaNode;
typedef struct Arena
{
/* 0x00 */ struct ArenaNode* head;
/* 0x04 */ void* start;
/* 0x08 */ OSMesgQueue lock;
/* 0x20 */ u8 unk_20;
/* 0x21 */ u8 isInit;
/* 0x22 */ u8 flag;
} Arena; //size = 0x24
typedef struct ArenaNode
{
/* 0x00 */ s16 magic;
/* 0x02 */ s16 isFree;
/* 0x04 */ u32 size;
/* 0x08 */ struct ArenaNode* next;
/* 0x0C */ struct ArenaNode* prev;
/* 0x10 */ const char* filename;
/* 0x14 */ s32 line;
/* 0x18 */ OSId threadId;
/* 0x1C */ Arena* arena;
/* 0x20 */ OSTime time;
/* 0x28 */ u8 unk_28[0x30-0x28]; //probably padding
} ArenaNode; //size = 0x30
typedef struct OverlayRelocationSection {
/* 0x00 */ u32 textSize;
/* 0x04 */ u32 dataSize;
/* 0x08 */ u32 rodataSize;
/* 0x0C */ u32 bssSize;
/* 0x10 */ u32 nRelocations;
/* 0x14 */ u32 relocations[1];
} OverlayRelocationSection; /* size >= 0x18 */
#define VEC3_ADD( V3A0, V3A1 ) \
{ \
V3A0.x += V3A1.x; \
V3A0.y += V3A1.y; \
V3A0.z += V3A1.z; \
}
#define VEC3_SUB( V3DST, V3A0, V3A1 ) \
{ \
V3DST.x = V3A0.x - V3A1.x; \
V3DST.y = V3A0.y - V3A1.y; \
V3DST.z = V3A0.z - V3A1.z; \
}
typedef struct
{
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ u32 vromStart;
/* 0x08 */ u32 vromEnd;
/* 0x0C */ u8* vramStart;
/* 0x10 */ u8* vramEnd;
/* 0x14 */ u32 off; //loadedRamAddr - vram
/* 0x18 */ const char* name;
} KaleidoManagerOvl; //size = 0x1C
#define KALEIDO_OVL_KALEIDO_SCOPE 0
#define KALEIDO_OVL_PLAYER_ACTOR 1
#define KALEIDO_OVL_COUNT 2
typedef struct ListAlloc
{
/* 0x00 */ struct ListAlloc* prev;
/* 0x04 */ struct ListAlloc* next;
} ListAlloc; //size = 0x8
#endif