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oot/tools/actorfixer.py
EllipticEllipsis e632b9a120
EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported

* 2 left

* 1 left

* OK

* Begin naming

* sfx rename

* spec

* Begin naming, add LINK_IS_CHILD to EnDu

* Fix spelling of its/it's

* Document most of object_dekubaba, import symbols

* Document draw functions, begin on actionfuncs

* New actor function names, some float constants

* Name almost everything

* Delete asm

* Name size, format

* Review changes

* Review changes

* Brackets, format
2021-07-07 19:26:09 +02:00

137 lines
5.1 KiB
Python
Executable file

#!/usr/bin/env python3
import os
import argparse
animdict ={
"Actor_SetHeight":"Actor_SetFocus",
"func_8002E4B4":"Actor_UpdateBgCheckInfo",
"func_8002BDB0":"Actor_SetFeetPos",
"func_8002DA78":"Actor_WorldYawTowardActor",
"func_8002DAC0":"Actor_WorldYawTowardPoint",
"func_8002DB48":"Actor_WorldDistXYZToActor",
"func_8002DB6C":"Actor_WorldDistXYZToPoint",
"func_8002DAE0":"Actor_WorldPitchTowardActor",
"func_8002DB28":"Actor_WorldPitchTowardPoint",
"func_8002DB8C":"Actor_WorldDistXZToActor",
"func_8002DBB0":"Actor_WorldDistXZToPoint",
"func_8002EEE4":"Actor_GetFocus",
"func_8002EF14":"Actor_GetWorld",
"func_8002EF44":"Actor_GetWorldPosShapeRot",
"actor.unk_1F":"actor.targetMode",
"ICHAIN_U8(unk_1F":"ICHAIN_U8(targetMode",
"actor.initPosRot":"actor.home",
"actor.posRot.":"actor.world.",
"actor.posRot2":"actor.focus",
"actor.unk_4C":"actor.targetArrowOffset",
"ICHAIN_F32(unk_4C":"ICHAIN_F32(targetArrowOffset",
"actor.groundY":"actor.floorHeight",
"actor.wallPolySource":"actor.wallBgId",
"actor.floorPolySource":"actor.floorBgId",
"actor.wallPolyRot":"actor.wallYaw",
"DistToLink":"DistToPlayer",
"yawTowardsLink":"yawTowardsPlayer",
"colChkInfo.unk_10":"colChkInfo.cylRadius",
"colChkInfo.unk_12":"colChkInfo.cylHeight",
"colChkInfo.unk_14":"colChkInfo.cylYShift",
"shape.unk_08":"shape.yOffset",
"shape.shadowDrawFunc":"shape.shadowDraw",
"shape.unk_10":"shape.shadowScale",
"shape.unk_14":"shape.shadowAlpha",
"actor.unk_CC":"actor.shape.feetPos",
"actor.pos4":"actor.prevPos",
"actor.unk_10C":"actor.isTargeted",
"actor.unk_10D":"actor.targetPriority",
"actor.dmgEffectTimer":"actor.colorFilterTimer",
"actor.dmgEffectParams":"actor.colorFilterParams",
"actor.unk_116":"actor.dropFlag",
"actorCtx.actorList[":"actorCtx.actorLists[",
"Actor_ChangeType":"Actor_ChangeCategory",
"ActorShadow_DrawFunc_Squiggly":"ActorShadow_DrawHorse",
"ActorShadow_DrawFunc_":"ActorShadow_Draw",
"ACTORTYPE":"ACTORCAT",
"actor.type":"actor.category",
".body.":".info.",
"HitItem":"HitInfo",
"bumper.unk_06":"bumper.hitPos",
"base.list":"base.elements",
"toucher.flags":"toucher.dmgFlags",
"bumper.flags":"bumper.dmgFlags",
"maskA ":"ocFlags1 ",
"maskB ":"ocFlags2 ",
"base.type":"base.colType",
"COLTYPE_UNK11":"COLTYPE_HARD",
"COLTYPE_UNK12":"COLTYPE_WOOD",
"COLTYPE_UNK13":"COLTYPE_TREE",
"COLTYPE_METAL_SHIELD":"COLTYPE_METAL",
"COLTYPE_UNK10":"COLTYPE_NONE",
"COLTYPE_UNK":"COLTYPE_HIT",
"info.flags":"info.elemtype",
"ColliderBody":"ColliderInfo",
"ColliderJntSphItem":"ColliderJntSphElement",
"ColliderTrisItem":"ColliderTrisElement",
"Collider_CylinderUpdate":"Collider_UpdateCylinder",
"func_800628A4":"Collider_UpdateSpheres",
"func_800627A0":"Collider_SetTrisVertices",
"func_80062734":"Collider_SetQuadVertices",
"func_80061ED4":"CollisionCheck_SetInfo",
"func_80061EFC":"CollisionCheck_SetInfo2",
"func_80061EB0":"CollisionCheck_SetInfoNoDamageTable",
"func_8002E084": "Actor_IsFacingPlayer",
"func_8002E0D0": "Actor_ActorAIsFacingActorB",
"func_8002E12C": "Actor_IsFacingAndNearPlayer",
"func_8002E1A8": "Actor_ActorAIsFacingAndNearActorB",
"func_80033A84": "Actor_IsTargeted",
"func_80033AB8": "Actor_OtherIsTargeted",
"func_80035650": "Actor_SetDropFlag",
"func_8003573C": "Actor_SetDropFlagJntSph",
"func_80033780": "Actor_GetProjectileActor",
"func_80033260": "Actor_SpawnFloorDust",
"func_80032C7C": "Enemy_StartFinishingBlow",
"actorCtx.unk_00": "actorCtx.freezeFlashTimer",
}
def replace_anim(file):
with open(file,'r',encoding = 'utf-8') as infile:
srcdata = infile.read()
funcs = list(animdict.keys())
fixes = 0
for func in funcs:
newfunc = animdict.get(func)
if(newfunc is None):
print("How did this happen?")
return -1
if(func in srcdata):
fixes += 1
print(func)
srcdata = srcdata.replace(func, newfunc)
if(fixes > 0):
print('Changed', fixes,'entr' + ('y' if fixes == 1 else 'ies') + ' in',file)
with open(file, 'w', encoding = 'utf-8', newline = '\n') as outfile:
outfile.write(srcdata)
return 1
def replace_anim_all(repo):
for subdir, dirs, files in os.walk(repo + os.sep + 'src'):
for filename in files:
if(filename.endswith('.c')):
file = subdir + os.sep + filename
replace_anim(file)
for subdir, dirs, files in os.walk(repo + os.sep + 'asm' + os.sep + 'non_matchings'):
for filename in files:
if(filename.endswith('.s')):
file = subdir + os.sep + filename
replace_anim(file)
return 1
parser = argparse.ArgumentParser(description='Apply function renames to a file')
parser.add_argument('file', help="source file to be processed. use . to process the whole repo", default = None)
if __name__ == "__main__":
args = parser.parse_args()
if(args.file == '.'):
replace_anim_all(os.curdir)
else:
replace_anim(args.file)