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oot/asm/non_matchings/overlays
Tharo 510b3c4bd5
ovl_En_In OK (#545)
* Initial progress

* Further progress

* One nonmatching left

* Fix merge

* OK

* Cleanup

* Remove unused asm

* Use generated reloc

* nightFlag changes and requiredObject -> objectIdx

* Some suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex

* Fix accidental nightFlag change in z_sram

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-04 14:52:36 -05:00
..
actors ovl_En_In OK (#545) 2021-01-04 14:52:36 -05:00
gamestates/ovl_file_choose Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00