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oot/assets/xml/objects/object_jya_obj.xml
louist103 201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00

79 lines
6.4 KiB
XML

<Root>
<File Name="object_jya_obj" Segment="6">
<DList Name="g1fliftDL" Offset="0x1F0"/>
<Collision Name="g1fliftCol" Offset="0x4A8" />
<Texture Name="g1f1fiftTopTex" OutName="1flift_top" Format="rgb5a1" Width="32" Height="32" Offset="0x1B940"/>
<Texture Name="g1fLiftBottomTex" OutName="1flift_bottom" Format="rgb5a1" Width="32" Height="32" Offset="0x17540"/>
<DList Name="gAmishutterDL" Offset="0xC0A0"/>
<Collision Name="gAmishutterCol" Offset="0xC4C8" />
<DList Name="gBigMirror1DL" Offset="0xBC70"/>
<DList Name="gBigMirror2DL" Offset="0xBD80"/>
<DList Name="gBigMirror3DL" Offset="0xE1B0"/>
<DList Name="gBigMirror4DL" Offset="0xE2D0"/>
<Texture Name="gBigMirrorGradientTex" OutName="mirror_gradient" Format="ia16" Width="8" Height="128" Offset="0x1AB40"/>
<DList Name="gBombchuiwaDL" Offset="0xE8D0"/>
<DList Name="gBombchuiwaLight1DL" Offset="0xDC40"/>
<DList Name="gBombchuiwaLight2DL" Offset="0xDB60"/>
<DList Name="gBombchuiwa2DL" Offset="0x119B0"/>
<DList Name="gBombiwaDL" Offset="0xE490"/>
<DList Name="gBombiwaEffectDL" Offset="0xEDC0"/>
<Texture Name="gBombiwaRockTex" OutName="bombiwa_rock" Format="rgb5a1" Width="32" Height="64" Offset="0x18B40"/>
<Texture Name="gBombiwaLight1Tex" OutName="bombiwa_light" Format="ia16" Width="32" Height="64" Offset="0x19B40"/>
<Collision Name="gBombiwaCol" Offset="0xE710" />
<DList Name="gCobra1DL" Offset="0x10790"/>
<DList Name="gCobra2DL" Offset="0x10C20"/>
<Collision Name="gCobraCol" Offset="0x1167C" />
<DList Name="gCobra3DL" Offset="0x117D0"/>
<Texture Name="gCobraMirrorStoneTex" OutName="cobra_stone" Format="rgb5a1" Width="32" Height="32" Offset="0x13D40"/>
<Texture Name="gCobraMirrorBorderTex" OutName="cobra_boarder" Format="rgb5a1" Width="16" Height="16" Offset="0x15D40"/>
<Texture Name="gCobraMirrorEyeTex" OutName="cobra_eye" Format="rgb5a1" Width="32" Height="32" Offset="0x15540"/>
<Texture Name="gCobraMirrorHandleTex" OutName="cobra_handle" Format="rgb5a1" Width="32" Height="8" Offset="0x15F40"/>
<Texture Name="gCobraMirrorMirrorTex" OutName="cobra_mirror" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
<Texture Name="gCobraMirrorToothTex" OutName="cobra_tooth" Format="ia16" Width="32" Height="32" Offset="0x14D40"/>
<DList Name="gKanaamiDL" Offset="0xF000"/>
<Collision Name="gKanaamiCol" Offset="0xF208" />
<Texture Name="gKanaamiTopTex" OutName="kanaami_top" Format="rgb5a1" Width="32" Height="64" Offset="0x12540"/>
<Texture Name="gKanaamiMiddleTex" OutName="kanaami_middle" Format="rgb5a1" Width="32" Height="32" Offset="0x13540"/>
<DList Name="gLiftDL" Offset="0xCCE0"/>
<Texture Name="gLiftChainTex" OutName="lift_chain" Format="rgb5a1" Width="16" Height="32" Offset="0x17D40"/>
<Texture Name="gLiftTopTex" OutName="lift_top" Format="rgb5a1" Width="16" Height="64" Offset="0x18140"/>
<Texture Name="gLiftUpperChainTex" OutName="lift_upper_chain" Format="rgb5a1" Width="8" Height="32" Offset="0x18940"/>
<Collision Name="gLiftCol" Offset="0xD7E8" />
<DList Name="gMegami1DL" Offset="0x5780"/>
<Collision Name="GMegamiCol" Offset="0x5C4C" />
<DList Name="gMegami2DL" Offset="0xB9F8"/>
<DList Name="gMegamiPiece1DL" Offset="0x9928"/>
<DList Name="gMegamiPiece2DL" Offset="0x9AC0"/>
<DList Name="gMegamiPiece3DL" Offset="0x9C80"/>
<DList Name="gMegamiPiece4DL" Offset="0x9DE8"/>
<DList Name="gMegamiPiece5DL" Offset="0x9F60"/>
<DList Name="gMegamiPiece6DL" Offset="0xA0A8"/>
<DList Name="gMegamiPiece7DL" Offset="0xA278"/>
<DList Name="gMegamiPiece8DL" Offset="0xA418"/>
<DList Name="gMegamiPiece9DL" Offset="0xA568"/>
<DList Name="gMegamiPiece10DL" Offset="0xA6A0"/>
<DList Name="gMegamiPiece11DL" Offset="0xA7E0"/>
<DList Name="gMegamiPiece12DL" Offset="0xA978"/>
<DList Name="gMegamiPiece13DL" Offset="0xAAC8"/>
<Texture Name="gMegami1TLUT" OutName="megami_palette_1" Format="rgb5a1" Width="4" Height="4" Offset="0x5C80"/>
<Texture Name="gMegami1Tex" OutName="megami_tex_1" Format="ci4" Width="64" Height="64" Offset="0x5CE8"/>
<Texture Name="gMegami2TLUT" OutName="megami_palette_2" Format="rgb5a1" Width="4" Height="4" Offset="0xAC50"/>
<Texture Name="gMegami2Tex" OutName="megami_tex_2" Format="ci4" Width="64" Height="64" Offset="0xACB8"/>
<Texture Name="gMegami3TLUT" OutName="megami_palette_3" Format="rgb5a1" Width="4" Height="64" Offset="0x6CE8"/>
<Texture Name="gMegami3Tex" OutName="megami_tex_3" Format="ci4" Width="64" Height="64" Offset="0x64E8"/>
<Texture Name="gMegami4TLUT" OutName="megami_palette_4" Format="rgb5a1" Width="4" Height="4" Offset="0x5CA0"/>
<Texture Name="gMegami5TLUT" OutName="megami_palette_5" Format="rgb5a1" Width="4" Height="4" Offset="0xAC70"/>
<Texture Name="gMeagmiRightCrumble1Tex" OutName="megami_right_crumble_1" Format="ci4" Width="64" Height="64" Offset="0xD00"/>
<Texture Name="gMeagmiRightCrumble2Tex" OutName="megami_right_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x1D00"/>
<Texture Name="gMeagmiRightCrumble3Tex" OutName="megami_right_crumble_3" Format="ci4" Width="64" Height="64" Offset="0x2500"/>
<Texture Name="gMeagmiRightCrumble4Tex" OutName="megami_right_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x2D00"/>
<Texture Name="gMeagmiRightCrumble5Tex" OutName="megami_right_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x4D00"/>
<Texture Name="gMeagmiLeftCrumble1Tex" OutName="megami_left_crumble_1" Format="ci4" Width="64" Height="64" Offset="0x1500"/>
<Texture Name="gMeagmiLeftCrumble2Tex" OutName="megami_left_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x3500"/>
<Texture Name="gMeagmiLeftCrumble3Tex" OutName="megami_left_crumble_3" Format="ci4" Width="64" Height="64" Offset="0x3D00"/>
<Texture Name="gMeagmiLeftCrumble4Tex" OutName="megami_left_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x4500"/>
<Texture Name="gMeagmiLeftCrumble5Tex" OutName="megami_left_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x0500"/>
<DList Name="gZurerukabeDL" Offset="0x12340"/>
<Collision Name="gZurerukabeCol" Offset="0x12508" />
</File>
</Root>