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oot/assets/xml/objects/object_rl.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

47 lines
3.9 KiB
XML

<Root>
<File Name="object_rl" Segment="6">
<Animation Name="object_rl_Anim_00040C" Offset="0x40C"/>
<Animation Name="object_rl_Anim_000830" Offset="0x830"/>
<Animation Name="object_rl_Anim_000A3C" Offset="0xA3C"/>
<DList Name="object_rl_DL_002230" Offset="0x2230"/>
<DList Name="object_rl_DL_0023D8" Offset="0x23D8"/>
<DList Name="object_rl_DL_0029A0" Offset="0x29A0"/>
<DList Name="object_rl_DL_002AA0" Offset="0x2AA0"/>
<DList Name="object_rl_DL_002BD8" Offset="0x2BD8"/>
<DList Name="object_rl_DL_002E20" Offset="0x2E20"/>
<DList Name="object_rl_DL_002F20" Offset="0x2F20"/>
<DList Name="object_rl_DL_003058" Offset="0x3058"/>
<Texture Name="object_rl_TLUT_0032A0" OutName="tlut_000032A0" Format="rgb5a1" Width="160" Height="1" Offset="0x32A0"/>
<!--Blob Name="object_rl_Blob_0034A0" Size="0x80" Offset="0x34A0" /-->
<Texture Name="object_rl_Tex_003520" OutName="tex_00003520" Format="ci8" Width="16" Height="16" Offset="0x3520"/>
<Texture Name="object_rl_Tex_003620" OutName="tex_00003620" Format="ci8" Width="32" Height="16" Offset="0x3620"/>
<Texture Name="object_rl_Tex_003820" OutName="tex_00003820" Format="ci8" Width="16" Height="16" Offset="0x3820"/>
<Texture Name="object_rl_Tex_003920" OutName="tex_00003920" Format="ci8" Width="8" Height="8" Offset="0x3920"/>
<Blob Name="object_rl_Blob_003960" Size="0x400" Offset="0x3960"/>
<Texture Name="object_rl_Tex_003D60" OutName="tex_00003D60" Format="ci8" Width="8" Height="8" Offset="0x3D60"/>
<Texture Name="object_rl_Tex_003DA0" OutName="tex_00003DA0" Format="ci8" Width="16" Height="16" Offset="0x3DA0"/>
<DList Name="object_rl_DL_005220" Offset="0x5220"/>
<Texture Name="object_rl_TLUT_006318" OutName="tlut_00006318" Format="rgb5a1" Width="16" Height="16" Offset="0x6318"/>
<Texture Name="object_rl_Tex_006518" OutName="tex_00006518" Format="ci8" Width="16" Height="16" Offset="0x6518"/>
<Texture Name="object_rl_Tex_006618" OutName="tex_00006618" Format="ci8" Width="8" Height="8" Offset="0x6618"/>
<Texture Name="object_rl_Tex_006658" OutName="tex_00006658" Format="ci8" Width="16" Height="16" Offset="0x6658"/>
<Blob Name="object_rl_Blob_006758" Size="0x40" Offset="0x6758"/>
<Texture Name="object_rl_Tex_006798" OutName="tex_00006798" Format="ci8" Width="32" Height="32" Offset="0x6798"/>
<Texture Name="object_rl_Tex_006B98" OutName="tex_00006B98" Format="ci8" Width="32" Height="32" Offset="0x6B98"/>
<Texture Name="object_rl_Tex_006F98" OutName="tex_00006F98" Format="ci8" Width="16" Height="32" Offset="0x6F98"/>
<Texture Name="object_rl_Tex_007198" OutName="tex_00007198" Format="ci8" Width="32" Height="32" Offset="0x7198"/>
<Texture Name="object_rl_Tex_007598" OutName="tex_00007598" Format="ci8" Width="32" Height="32" Offset="0x7598"/>
<Texture Name="object_rl_Tex_007998" OutName="tex_00007998" Format="ci8" Width="16" Height="16" Offset="0x7998"/>
<Limb Name="object_rl_Limb_007A98" LimbType="Standard" Offset="0x7A98"/>
<Limb Name="object_rl_Limb_007AA4" LimbType="Standard" Offset="0x7AA4"/>
<Limb Name="object_rl_Limb_007AB0" LimbType="Standard" Offset="0x7AB0"/>
<Limb Name="object_rl_Limb_007ABC" LimbType="Standard" Offset="0x7ABC"/>
<Limb Name="object_rl_Limb_007AC8" LimbType="Standard" Offset="0x7AC8"/>
<Limb Name="object_rl_Limb_007AD4" LimbType="Standard" Offset="0x7AD4"/>
<Limb Name="object_rl_Limb_007AE0" LimbType="Standard" Offset="0x7AE0"/>
<Limb Name="object_rl_Limb_007AEC" LimbType="Standard" Offset="0x7AEC"/>
<Limb Name="object_rl_Limb_007AF8" LimbType="Standard" Offset="0x7AF8"/>
<Limb Name="object_rl_Limb_007B04" LimbType="Standard" Offset="0x7B04"/>
<Skeleton Name="object_rl_Skel_007B38" Type="Flex" LimbType="Standard" Offset="0x7B38"/>
</File>
</Root>